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3dfx Interview

Sep 16, 1999 4:14pm CST tags: 3dfx, Interview
3dfx is just having their day in the sun with this Unreal Tournament demo release coming out only for their cards. AnandTech has a new interview with Brian Burke and Scott Sellers of 3dfx. Here is the 3dfx take on the soon to be released GeForce from NVidia:

We give nvidia a lot of credit for being first to market with a geometry accelerator, but we do disagree with their decision to emphasize geometry over fill-rate. The reality is that the announced fill-rate for GeForce is not going to allow it to remain competitive with our next generation products for games which run at high resolution and high color depth. While every new 3D product cycle gamers have been able to increase the resolution and pixel depth with which they enjoy their games, nvidia appears to have made no substantial improvements in being able to run games at high resolution and 32bpp color. In contrast, we have listened to our customers and have focused on delivering a compelling gaming experience at 1024x768 and beyond resolution in 32bpp color

        

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