3dfx Interview
We give nvidia a lot of credit for being first to market with a geometry accelerator, but we do disagree with their decision to emphasize geometry over fill-rate. The reality is that the announced fill-rate for GeForce is not going to allow it to remain competitive with our next generation products for games which run at high resolution and high color depth. While every new 3D product cycle gamers have been able to increase the resolution and pixel depth with which they enjoy their games, nvidia appears to have made no substantial improvements in being able to run games at high resolution and 32bpp color. In contrast, we have listened to our customers and have focused on delivering a compelling gaming experience at 1024x768 and beyond resolution in 32bpp color