An update on the status of Metroid Prime, Retro Studios' upcoming Gamecube
FPS
is up at IGN Cube this evening.
The update features two new concept art pieces, but the fun part is in the text,
where it describes how Metroid Prime is utilizing its first person perspective, and talks briefly about its impressive engine.
Here's an excerpt:
Metroid Prime's first-person camera will appear as though gamers
are looking out of Samus' helmet from the inside. To that end, all of the relevant
power, ammo and item information, including necessary gauges and dials, will
appear on the glass shield-visor of the helmet as if it was an LCD, or graphical
user interface. Furthermore, the visor will reflect the conditions of the surrounding
environments so if Samus looks up into a light, it will reflect off the glass
of her helmet or if a room is damp, the moisture will drip down the shield and
affect her view. Gamers will even be able to catch rare glimpses of the heroine's
face as it is occasionally reflected onto the inside of the visor. One source
described the unique view simply as "total immersion."