UT Update

Sep 09, 1999 5:35am CST tags: Epic Games, Unreal Tournament
That oddly colored marine Brandon Reinhart who works for Epic Games has returned from ECTS and has the mega .plan update to prove it over at fingershack.com. Along with the standard wrap-up of the fun he had there Brandon talks about a few changes they are making to UT after some user feedback. Here's a bit:

Most of the negative comments surrounded three issues. First, that the pickup radius for items was too small. (Consider it changed.) Second, that walking was more or less pointless because footsteps still made sound. (Consider it changed.) Third, that ping was too high. I explained that UT's ping calculation is equal to network ping plus the average frame time of the server, but the perception that a higher ping is always inferior was still there. We'll be changing ping so that it reflects network latency. (What most people think of when they say ping.)

        

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