That oddly colored marine Brandon Reinhart who works for Epic Games has returned from
ECTS and
has the mega
.plan update to prove it over at
fingershack.com. Along with the
standard wrap-up of the fun he had there Brandon talks about a few changes they are making
to UT after some user feedback. Here's a bit:
Most of the negative comments surrounded three issues. First, that the pickup
radius for items was too small. (Consider it changed.) Second, that walking was more or
less pointless because footsteps still made sound. (Consider it changed.) Third, that ping
was too high. I explained that UT's ping calculation is equal to network ping plus the
average frame time of the server, but the perception that a higher ping is always inferior
was still there. We'll be changing ping so that it reflects network latency. (What most
people think of when they say ping.)