There is an informative
Medal of Honor: Allied Assault interview on Gamespot. They talk to Peter Hirschmann, who is the producer of this game in development at 2015 and EA/Dreamworks. Peter talks about the Quake3 engine, the PS2 version of the engine, the missions, the gore (they're going for a Teen rating so no blood or dismemberment) and a bunch of other things.
GSUK: How accurately are the weapons modelled and balanced?
PH: It's all in the tuning of the weapons and each will have pros and cons. This sounds weird but World War II is balanced quite nicely as far as the sides were matched up. The German Potato Masher grenade was designed to be thrown farther, but it had a much smaller explosive charge and wasn't as reliable as the mark II. The US pineapple grenade couldn't be thrown as far but packed a big punch and 99 times out of a 100 it would go off. That's good balance and it's in there already.
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