RUNE response
There are companies out there that take a popular game and remake it with only cosmetic changes. Human Head is *not* one of those companies. With RUNE we are trying to push the envelope by exploring new modes of gameplay and expanding in new directions. Personally I liked Tomb Raider and Heretic2, but their major flaw was that the weapons were mostly ranged or area effects. I know that a lot of people, myself included, played Heretic2 using only the melee staff, which was uprgraded several times through the game. There was something very satisfying about running up to a creature and spinning around and slicing them into chunks. For me, the great lesson of Heretic2 is that First Person games are better for aiming ranged weapons, and Third Person games are better for Hand to Hand combat. It is with this wisdom that we are creating RUNE. We want to take that awesome feeling of power that we all experienced with the staff in Heretic2 and expand it into a robust combat system with many different kinds of weapons. In RUNE, the Viking RAGNAR *is* the weapon: Each weapon he picks up will have it's own special attack that will be refelcted in RAGNAR'S animation. RUNE isn't a "poke and run" type of game. The combat will contain a great deal of complexity, through a very simple set of controls.