Quake3 Net Stuff
Also, I failed to mention this yesterday but in the 2nd part of Graeme Devine's .plan update he challenges people to compare the net codes of Quake, QuakeWorld, Quake2, and Quake3. Honestly, with the horrid player collision code, and the players lerping around in Quake3 right now I'd choose QW or Quake2. Also I'll try and squeeze and explanation outa Jack on the time-spanned error correction in Quake3 which bugs the hell outa me.