Sweeney on 3D stuff
When a company like Epic or id Software builds a 3D engine, we do it with the expectation of it powering games that sell a few million copies, between our games and licensee projects. We make money from each one, and that realization drives investment in making more and better tools. This gives our engines a price, performance, and feature advantage over "in-house" engines made specifically for one game, and over less-capable engines designed for niche markets. We amortize our R&D investment over ~10X more units sold. This licensing model has already proven successful with mainstream game developers, but now it's starting to overflow into non-game markets too. We have this great 3D engine, why not use it for your architectural walkthrough?