Carmack .plan Update

Sep 01, 1999 7:54am CST tags: John Carmack, Quake 3 Arena
John Carmack made an update to the old fingershack with is .plan talking about memory issues and Quake3 which he mentioned in his previous .plan update not too long ago. Big news for all the teamplay clan players out there too, dig the snip I added to the end.

Loading a large map with full resolution, 32 bit textures and mipmaps consumes almost 40 megs of texture space. The default of picmip 1 and 16 bit textures reduces that to six or seven (not all images observe picmip) in theory, but some OpenGL implementations keep a 32 bit version of the texture around even if the card only uses 16 bit (I consider this inapropriate), so it may still be twelve or more megs just for the images.
<snip>
* reduced lightning damage by 10%
* reduced starting machinegun ammo in teamplay to 50 from 100

        

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