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Gaming Chastity

Feb 19, 2001 3:58pm CST tags: Industry News: PC & Console
Something worth a little bit of holiday discussion that was just pointed out to me. A "Vow of Chastity" for game designers. (Thanks Eric, who I assume saw the link at /.) An article on Gamasutra which discusses how Hollywood degenerated from getting their impacts from dramatic performances by actors to just using special effects and explosions. They then draw a parallel to the gaming industry. The purpose of the article proposes a set of rules for game designers to try and follow forcing them to create original and fun games that dont fall back on just being a derivative of existing themes.

The game industry has become hugely, horribly derivative. There are far too many games on the shelves that play the same way, and there are far too many of them that are set in the same kinds of worlds. Dogma 2001 explicitly forbids certain kinds of games and certain kinds of worlds, forcing game designers to design new kinds of games and to set them in new places.

Will any existing large developers take the challenge? Probably not, but its still interesting damn it!

                                                          

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