The NVidia NV2 Failure
Despite Sega of America's and the AM2 representative's best efforts, NVIDIA remained adamant on using quadratic texture maps and refused to concentrate on triangle primitives. In the end, our sources tell us that NVIDIA may have eventually agreed to support better acceleration for triangles, but by then, Sega of Japan had already begun to distance itself from NVIDIA, and Sega's US team was quietly told "not to worry about the NVIDIA thing anymore"