FAKK2 Postmortem
No project management. During the development of F.A.K.K. 2, we had a project manager at the beginning of the project and a different project manager near the end. There were 12 months of development time in between, during which we had little to no management on the project. There were members of the team that took on this role, but only in a limited capacity, as they had tons of other work to do as well.