Chris Rhinehart on Rune
2: What kind of multiplayer features will make Rune unique?
[Chris Rhinehart] Well, first-off, the game is melee-based so the feel of multiplayer will be much different because you have to run up to your opponent and bash them with your sword or axe, rather than popping them from a distance with your sniper rifle. We have some other interesting stuff planned, but it's too early to talk about it.