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3dfx Phantom

Nov 30, 2000 5:12pm CST tags: 3dfx
Whoops! 3dfx had some items in their technology glossary that some people on the fools boards noticed (thanks Rod). Those items have since been deleted - Take that as you will. Here are those glossary items, and notice they're referring to something called Spectre. I left out or pared down some definitions, click the links for the full ones:

- M-Buffer™ : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.

update Steve: I squeezed down the stuff a bit more. What does this all mean? Um.. Well word is that this is the name of the card that the Rampage chipset will be using.
another update: As this post goes up, it looks like this stuff is being deleted everywhere. Apparently 3dfx *really* didnt want this info to get out just yet.

        

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