3dfx Phantom
- M-Buffer : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.
update Steve: I squeezed down the stuff a bit more. What does this all
mean? Um.. Well word is that this is the name of the card that the Rampage chipset will be
using.
another update: As this post goes up, it looks like this stuff is being
deleted everywhere. Apparently 3dfx *really* didnt want this info to get
out just yet.