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More on UT Linux

Aug 20, 1999 6:13am CST tags: Unreal Tournament
The Unreal Tournament post I made yesterday seemed to spawn some interesting (110+) comments, so here we go again. Greenmarine has posted another few Linux bits in the GT Forum in thread titled "Epic really seems to be getting it together".

Making good progress on the UT linux server and client.

On the server front, only two bugs that I know of:
- Sometimes it tries to send UDP sockets to an invalid address?
- Race condition in my threading code for resolving domain names sometimes results in a crash.

On the client front, I've got all the input issues fixed and am ready to either do a first pass on the installer or work on the sound code. As far as the installer goes, the first pass will be a simple command line installer. The second pass (after the sound code) will add a GUI and hardware detection.

A bunch of Epic guys are playing the latest build of UT (300) on my linux server right now trying to find bugs or crash it or something. Last night I played on a win32 server with the Linux client and I chatted on IRC using the Linux client's built in IRC system. (IRC is in the windows version also.)

Here's a little edited bit by yours truly for ease of reading in a Q&A format:

Q: Are you gunna let the linux client hold the game's release? Or will you release it like it is and patch it later?
A: No, the Linux client is a side project. It has nothing to do with UT's release.

Q: thought it was gonna be on the second CD, or has that changed?
A: As I said in my tech page update, it'll be on the second CD if its ready when UT is done. At this point that seems unlikely.

        

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