Team Fortress 2 Interview
GS: So Is playing Commander any fun?
RW: Yes. It is a lot of fun. We actually have a backup plan for that, so we're not too concerned about that. What we're looking at is, our view is that the Commander really is an RTS (Realtime Strategy) player, which is why we're tentatively calling TF2 a First-Person Strategy now. There's some kinky buzzwords for you. We really are designing the Commander to be something an RTS player, can move into very easily. The interface is identical to an RTS's, you can get in there. Everything they're used to works, like being able to hot-key groups of players, drag and select, and shift to do multiple commands, all that sort of stuff works, and we really hope to entice RTS players into trying this sort of game <snip>
GS: Can we please have the game by 2005?
RW: Ah. You'll absolutely have it way before then. We've been working on a lot of stuff this year, not just TF2.