Shack Preview: Crackdown Co-Op
GTA co-creator David Jones and his studio Real Time Worlds are currently working on Crackdown for Xbox 360, a free-roaming futuristic action game that puts players in the role of a nearly superhuman agent out to clean up a massive crime-infested city. There's a lot of exploration and a lof of destruction. There's also co-op. I recently checked out both the single-player and co-op modes of the game.
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Really, though, Crackdown's mechanics were clearly not intended for player versus player combat, so while that's an amusing diversion for a minute or so, it's a lot more satisfying to back each other up and bust into a kingpin's heavily defended den, where you can outflank (and out-jump, and out-throw) your AI opponents. The game is already fairly insane and extreme with one player, and adding another just makes it all the more so. Of course, even when the two of you are cooperating, you're not necessarily safe from the other. I managed to inadvertently but utterly destroy my partner while desperately trying to survive an assault from about a dozen gang members. After ramming my own vehicle into a pile of enemy vehicles, running to safety tossing several granades, and plugging my car's gas tank full of lead, I initiated an impressive display of pyrotechnics that consumed most of the street block. Unfortunately, my partner happened to walk over there at the wrong moment.
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What a mish mash of colors.
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How do you improve the single player experience, and increase reply value, instead of it being a one-shot/never-play-again single player campaign? Co-op.
I can only hope Bioshock follows suit.
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Also, I see you specifically addressed the graphics palette/design issue, but pretty much dismissed it. Does it look that much better in motion, or is it simply fun enough to ignore? I just found the city (from the early game movies) to feel very artificial and un-organic. Too many straight lines, too many reflective surfaces.
Still, the preview makes it sound like there's a ton of fun, and I like the freeform approach (a la Mercenaries, perhaps?) to missions.
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The co-op sounds great, but I can't afford another system :/..
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