Shack Interview: Red Steel

  Sep 19, 2006 9:00am CST tags: Ubisoft, Interview
New for your girlz and menz this morning is an interview with Nicolas Eypert, creative director for the upcoming Wii title Red Steel. I asked Nicolas some questions concerning just how the Wii controller will be put to use for this exclusive title, and also learned just why Ubisoft is so excited about Nintendo's latest console.

Shack: I'd heard that originally, the general setup for Red was supposed to mimic a PC FPS setup, but this scheme was later rejected. Why was that?

Nicolas Eypert: We discovered that you do not manipulate the Wii remote [similar to] a mouse on PC. First of all, your hand shakes and your moves are more extreme. If we had kept the PC FPS setup (Camera and weapon are linked together), you would have a very shaky image on screen. Moreover we wanted to give the player the feeling of having the weapon in his hand. That is why we added other controls for targeting, reloading, zooming...

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