Shack Interview: Battlefield 2142
EA recently held a preview event for Digital Illusions CE's upcoming Battlefield 2142, so I took the opportunity to get some questions from curious Shackers and present them to DICE producer Kristoffer Bergqvist. Though technical problems sabotaged the interview, Shacker alias offered his services and was instrumental in salvaging a majority of the exchange. Subjects briefly discussed include EA's recent in-game advertising deal, widescreen support in BF2142, and whether the number of nodes in Conquest mode takes after Battlefield 1942 or Battlefield 2.
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Shack: Recently, EA announce that, among other games, Battlefield 2142 will include in-game advertising. This seems like kind of an odd thing, given that the game is so far in the future. What steps are being taken there? Kristoffer Bergqvist: The biggest issue for me is that the ads should not take you out of the game in any way. So, you won't see a pop-up ad or something. We have things like in-game [billboards], and they're very much in the art style of what Battlefield 2142 is, they're dirty and they fit with the world. We also have control of what ads are sent out, so of course we're going to try to have things that are appropriate with the game world.
I've played and owned all the BF games and they're all just basically one step from being not worth the effort, yet still so fun....damn them. With a bit of journalism from some of the main websites and maybe a little less "I'm here to do your press release" mentality, maybe these games would be fixed in a timely manner.
Ahhh, who am I kidding, money and influence talks and we just buy into it by buying these games....now how do I preorder?
We all know us gamers ain't gonna stop buying them.......so it's up to the press to hold them accountable. Too bad the "press" doesn't press them.....ever.
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They need to admit that fixed-wing aircraft have been broken since BFV.
In 1942, planes had momentum and you could actually stall 'em and you weren't flying so fast that the targets would clip into range before you could get lined up. You had 15 loads of single/double drop bombs, you could land and repair almost anywhere and it felt like the great age of flying.
BFV kept the guns and added spammable bombs but you didn't have any problems with pulling the aircraft straight up, and bombing was hard as hell because by the time the target would clip into range you had about 2 seconds to line the bombs up and drop. The only anti-air deterrent for the aircraft were...other aircraft. That could be destroyed on the runway.
BF2 kept the insanely fast planes, and fixed the bombing issue by introducing the stupid targeting box, that made air bombing (especially with the bomber planes, not the fighters) unbelievably easy. The planes are too fast for ground-based AA, and a decent pilot can avoid the trouble spots such that the only real risk is enemy planes.
Let's look at the helo's in BF2 now. Helo piloting is an art. A goddamn ART. I learned in Desert Combat and anybody who can fly a DC helo can f'n own in a BF2 helo. Any pubbie n00b can gun with the point-and-click anti-infantry weapon, about half are decent with the camera missile but a very small fraction of them can actually fly, because it's so damn hard. GOOD I SAY. Invest some time kid, buy a $30 joystick and LEARN TO FLY rather than hopping in and hitting F2 hoping that the pilot gods are good to you that day.
The US and Chinese helos are perfection, a little effective with just a pilot, add a gunner and your effectiveness against infantry is now decent and a good camera gunner can destroy armor. It's the paper to armor's rock. Where they got stupid was keeping the MEC helo so overpowered against infantry. ONE HIT WITHIN 10 FEET kills you. JESUS f'n CHRIST people, overpowered much? Putting a more-powerful-than-an-APC-gun gun on a f'n helicopter? Idiots. Balance it down and the helo whoring gripes (which doesn't really exist with the other two helos) go out the window.
So imagine my dismay then at the half-ass excuse for no fixed-wing aircraft in BF2 (good change, bad excuse) and the supposed nubbification of the rotary/hover aircraft. Yes, lets make the hover aircraft as easy to fly as the tanks are to drive, that way every kid with a mouse and WASD can do it without hardly a learning curve at all! And the line to drive goes around the block...
We're kidding ourselves anyway, we all know this game is going to suck at release and still suck 3 months after release when the first patch is still a month out. And you bet your ass that EA learned from the expansion packs for BF2: people bought SpecFor for the weapons, people didn't buy the others because they got no benefit out of it on regular servers.
Yes EA, that's right, I paid $30 for the L96A1 sniper rifle because it's overpowered as shit, and I'll do it again, and fuck you for making me do it.
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Kristoffer Bergqvist: Of course we want to make it compatible with all the third party software that is out there, and if there is any other third party software that players want us to support, we will do that, but we do not have any plans to create one ourselves. We are more concerned with making the best game we can.
ASE? Hello? Yahoo owns it now and I'm sure they'd be happy to make a deal like that.
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Kristoffer Bergqvist: We're not going to give widescreen users a higher [field of view], because that would be unfair for the other people without widescreen monitors, so the FOV will be the same.
Shack: But you'll at least have native support for the aspect ratio?
Kristoffer Bergqvist: Yes.
So in other words, it'll be like in BF2 where you'll see a lot less vertically (and equally much horizontally) in widescreen than you would normally. You cite fairness as the reason for not having a proper widescreen graphics implementation, but your fucking current implementation gives 4:3 users an advantage over widescreen! How is that fair?
*sigh*... Dice/EA just don't get it...
Dice/EA are such clueless tards...
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Seems like it came out reasonably well despite the poor recording.
</sarcasm>
Like today. I walked close to the edge of a buliding and fell off. Why? Because apparently my guy got stuck on a rubberband, and when it snaped i fell.
Also, its a crapshoot as to weather or not you take damage entering an enemy titan on that top deck.
That said, I like the unlocks and upgrades. I dont like the floating tank because its near impossible to hold still.
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co-op with friends is not single-player, it's co-op multi-player. ;)
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Uhm... ? Please someone tell me of a good produkt to marketeer that comes from the 22nd century.. plz ?
Buy Nike XZ325 Runner Shoes - you can go up to 20 km/h!
1.) STOP kow-towing to the whiners. none of the weapons in BF2 are fun anymore. If competitive clans want to make their own ultra-nerfed "fair" build then fine, but reducing damage on certain guns, vehicles, gadgets, etc because people are becoming adept at using them effectively is just being reactionary. Reducing the distance the c4 can be thrown for the second patch in a row is very telling of where the developers heads are at (hint, its not on their shoulders).
2.) Do something about that certain "security' company making a selling streaming hacks. The kid lives in Texas and is making money hand-over-fist and its already made the beta/demo impossible to play without seeing at least 2-3 people using it. I've already been in a handfull of games where a group of them were conversing back-and-forth discussing the finer points of the recent build of the hack program. Yes yes, I know, hacks are always going to be part of the game but the kid is actually running a legit business, has a tax number, etc. it has to violate SOME kind of end user agreement....
sorry but i had to vent.
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What I don't like about this is you can go prone and have stupid pieces of grass blocking your view, while not being covered in the least.
The ads don't really bother me too much, so long as they're not obnoxious. In fact, it might be kind of funny to have, say, a ruined Domino's Pizza at one of the control points. I can imagine people screaming "defend the pizza parlor!" at each other over VOIP.
I'm not quite sure I understood his response regarding foliage/cover. I guess we'll just have to see it in action.
I wonder why they want to support third party browsers in BF2142, given the trouble they've created for such browsers in BF2.
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