Shack Interview: Thrones of Chaos
Eager to toss their hat atop the growing pile of MMORPGs is Loud Ant software LLC, developer of Thrones of Chaos. Promising hardcore PvPing and just as fantatical support for guilds, Thrones of Chaos will allow players to participate in brutal combat that even allows for finishing moves. I had a chat with Colton Burgess, the game's producer, to see how this underdog is shaping up.
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The combat system is very complex. We plan on keeping this system up-to-date as much as possible. You will be able to obtain a certain amount of skills when you enter the game, and then you will have to progress these skills to better your combat. After you have successfully obtained a higher level in that skill of combat you will be able to learn a more advanced skill, which leads to the use of rage, energy, etc depending on which skill system you are going with.
Another great feature this combat system will have is a finishing move, or fatal move combat feature. When your target is almost dead, you will be able to perform a fatal move, such as, severing the head of that enemy.
"I'll be the first to say it... this games graphics look like they are from 1998"
I'll be the first to say your retarded than. the graphics look the same as Age of Conan , Vanguard or any other MMORPG bein made now.
they look alot like Oblivion actually.
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I find it interesting that they talk about all their AAA MMOG experience, but even at the corporate site, there's no list of employees showing it off. (Just some registry cleaner software they wrote. heh.)
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How was this interview conducted? I saw a couple places where he'd answer a question and then the next question forced him to duplicate the previous answer. Was it a list of questions sent by email, and he just didn't read ahead (or go back and fix things) or was there some other delay in communication. (It actually sounds like an unmoderatred IRC interview. heh.)
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EQ had that "richness", in fact sometimes you couldn't escape that "richness" and had to kill rats the rest of your life.
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The game can be the best ever, but to cater to the hardcore PVP audience means a small demographic, smaller residuals and a smaller budget for ye olde fat pipe. We shall see, I could dig a UO style PVP game.
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lol@name
Frozen Thrones of Reign of Chaos
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Of course, it seems like the combination is damn-near impossible to achieve, as the dearth of quality titles out there would suggest, but that's as straight a line to success as you're going to get.
On a different note: it's interesting that grinding just goes without saying now, doesn't it? I mean, levelling up combat skills will require countless battles, improving your crafting abilities will require obtaining materials from somewhere, alot of it and repeatedly. Indeed, if they'd solved the answer to the grind, that would be the main selling point of the game, no? :)
I just came back from doing business on the throne.