Shack Interview: Thrones of Chaos

  Aug 15, 2006 10:55am CST tags: MMO, Interview
Eager to toss their hat atop the growing pile of MMORPGs is Loud Ant software LLC, developer of Thrones of Chaos. Promising hardcore PvPing and just as fantatical support for guilds, Thrones of Chaos will allow players to participate in brutal combat that even allows for finishing moves. I had a chat with Colton Burgess, the game's producer, to see how this underdog is shaping up.
The combat system is very complex. We plan on keeping this system up-to-date as much as possible. You will be able to obtain a certain amount of skills when you enter the game, and then you will have to progress these skills to better your combat. After you have successfully obtained a higher level in that skill of combat you will be able to learn a more advanced skill, which leads to the use of rage, energy, etc depending on which skill system you are going with.

Another great feature this combat system will have is a finishing move, or fatal move combat feature. When your target is almost dead, you will be able to perform a fatal move, such as, severing the head of that enemy.

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  • Two things make graphics irrelevant: gameplay and, particularly in the case of online games, community. They are the reason games with decidedly dated graphics, from Operation Flashpoint to Everquest (the first one), are played by thousands of people to this day.

    Of course, it seems like the combination is damn-near impossible to achieve, as the dearth of quality titles out there would suggest, but that's as straight a line to success as you're going to get.

    On a different note: it's interesting that grinding just goes without saying now, doesn't it? I mean, levelling up combat skills will require countless battles, improving your crafting abilities will require obtaining materials from somewhere, alot of it and repeatedly. Indeed, if they'd solved the answer to the grind, that would be the main selling point of the game, no? :)