Microsoft's Games for Windows Plans

  Aug 14, 2006 5:02pm CST tags: Games: PC, Microsoft, Games for Windows
Microsoft isn't just using Gamefest to promote everything related to Xbox 360 development, but also to push support for PC game development. Chris has this report on a presentation given today by Microsoft's Skip McIlvaine outlining the company's plans for increased Windows gaming accessibility and marketability.
As longtime PC gamers know, retail treatment of PC games, even in specialty video game retailers, is less than appealing. According to McIlvaine, Microsoft is currently working with all major game retailers to revamp their display and marketing practices for PC games and putting them more on the level of games for a dedicated console gaming platform. This includes things like official Games for Windows branding, well maintained displays, and actual in store Windows game demo kiosks. Gamers will frequently be able to try out a game in a store, then take that same demo home on a DVD. Microsoft will be launching a revamped dedicated Windows gaming site, analagous to the comprehensive Xbox.com site it maintains for its console platforms. "It's been a little corporate," admitted McIlvaine. "The Microsoft Windows gaming sites have been more business, like Windows itself, [instead of] like Xbox." The Game Advisor, which allows gamers to check if their systems are capable of playing specific games, will also be updated.
98 Comments
      

Advertisement

Comments

23 threads





  • In reply to #40:

    A few things I would like to be implemented

    1) Central place to manage my save games. Not spread accross my hard drives like it currently is. A nice GUI to manage saves in a central location would be nice.

    That is what the Vista Games Explorer is.

    2) Proper resolution support. It's a joke when games like BF2 ship a year ago and don't even support standard 17" and 19" LCD resolutions of 1280x1024. Before you say it, no using a command line or edit a .con file isn't sufficient. All games should support proper 4:3, 5:4, 16:9 and 16:10 resolutions out of the box and from the games GUI. No stretched HUD's would be nice also.

    That's exactly what the "Essential" mentioned in the article is requesting games do.

    3) Good Matchmaking. Gamespy has been a pain to use for years and the reliance of 3rd party browsers like ASE, QTracker, GS3D shouldn't be needed. Steam is a prime example of a built in server browser done right. It's fast, efficient and has the proper filters and isn't broken to all shit like the original BF2 and other Gamespy ones. You should be able to load up a game and be able to play without the requirement of a 3rd party program or waiting for it to update it's games and filters settings.

    That's what the "Showcase" mentioned in the article about Live Anywhere requires.

    4) Auto patching ability. Obviously the ability to disable this would be nice but having the Vista's Game Explorer (or whatever it's called) auto download and auto install patches would be a great addition. It be cool if it would be transparant running in the backround of Windows but if it was like WoW where it would update when loading the game (or like CoH beta) that would be great as well). It's silly that in 2006 gamers (remember not everyone is like us reading shacknews.com 15x a day) have to read webpages and download .zip files to install updates. To grow the market it needs to be easier for people who have jobs, family and games aren't their hobby like it is for many of us. That way avg joe bob could just load the game and play it without hunting for updates he didn't know existed.

    Yep, this was cut from the Games Explorer, but hopefully will make it back in shortly after Vista ships.

    5) Better description of required hardware. I think it's a bad sign when experienced gamers who play games as their hobby such as many shackers have to ask everytime a new PC game or demo is released you get a couple dozne posts "How would it play on x CPU with y GPU and z Ram?" If we as hardcore gamers have to ask how does someone who plays maybe a couple hrs a night and doesn't follow anandtech.com know if his desktop or laptop would be able to run the game. This isn't something that's easily fixed and I could write paragraphs on this issue alone but i'll just leave it at that :) This would be a good start though

    Yep, that's exactly what the Game Advisor and Games Explorer (mentioned in the article) do.

  • -- None of this is being required by Microsoft. They are simply "rewarding" games that implement these things, in order to help address common frustrations.

    For the "Essentials," think of it as: "Don't do the silly things that make PC gaming frustrating at times, and we'll let the customer know that you've taken the time to 'not screw up'."

    For the "Showcases," think of it as "Do something cool that other games on other platforms aren't doing, and we'll tell lots of gamers how cool your game is."

    -- Many of you are misreading the article regarding installation: the recommendation is to look for ways to streamline and simplify the installation process, and one of those ways is to allow for an optional, yet possibly default, option to install only the bits necessary to launch the first level to the hard drive, while you drizzle the rest of the bits to the harddrive in the background. Again, this is not required, just a potential option that if done in a compelling way, might be worth mentioning. The recommendation is also there to always include an advanced option for users who want to copy the whole game to their hard-drive. The guy who mentioned Triton and Steam as examples has the right idea.

    -- Microsoft is definitely not requiring controllers for Windows games. The recommendation is that if the game already supports controllers / gamepads, to also support the Xbox 360 controller. The reason why is that they are trying to address the inconsistencies with controllers / gamepads / joysticks on Windows, but setting forth some standards that allow game developers to make games on Windows that work as reliably as they do on the Xbox 360.

    -- Regarding the D3D9 vs D3D10 screenshots: the author of the article was a bit irresponsible posting them without any comments: the comments made during the presentation were that these were screenshots from a simple coding sample in the DirectX SDK that showed how a similar scene was drawn using 451 Draw calls on D3D9, and in only 6 Draw calls on D3D10.

    -- Regarding "the biggest problem in PC gaming is all the various hardware and software": yep, and it's also its biggest strength. What Microsoft is trying to do with this program is say to game developers: "Hey, here are some best practices that will help you avoid the negative aspects of crashes, incompatibilities, inconsistencies and inefficiencies of targeting all that stuff. Follow them, and we'll advertise the fact that your game is likely to be less buggy, incompatible, etc." The other purpose behind these things is that some things are changing in Vista that should benefit games, and ensuring game developers are aware of them, and working with the OS instead of fighting with it, is a good thing.

    -- Microsoft is not withholding support or blocking game developers from making games for Windows with this concept, they're simply rewarding the folks that help fix the things that are broken and those that show off the things that are best about the Windows platform.

    MS isn't looking to "consolize" the Windows platform, except in that one way the console beats the PC: "it just works." Windows exists mainly because of its open-ness: it's a platform where anyone can do whatever they like and make money from it. Asking folks to do things smarter / cooler isn't the same thing restricting them from the platform. As a previous poster said, MS is all about inclusivity on the Windows platform, not exclusivity: their livelihood depends on it.