Shack Interview: Superman Returns

  Jul 27, 2006 12:29pm CST tags: Interview
For your reading pleasure this afternoon comes this Superman Returns: The Videogame interview which I conducted with Chris Gray, the game's Executive Producer. I used the opportunity to find out not only a bit more about this upcomng title, but a bit of discussion as to why superhero video games are so prone to failure.

Shack: In past Superman games, I always smirked at the sight of Superman getting knocked on his keister by enemies far less than super-human. I mean, I'm Superman. What sort of obstacles exist that will provide Sups with an actual challenge, what are a few of the ways the player will be able to deal with them (as in, for Problem A, is there more than one solution?), and... in short, how has the game been handled to make the player actually feel like the Last Son of Krypton? Please elaborate.

Chris Gray: This is a tricky thing for game designers to address, but I think we have a solid solution. The goal of the game is not for Superman to protect himself and defeat the villains, it’s for Superman to defeat the villains and protect METROPOLIS. So the “health” bar actually belongs to Metropolis and most of the villains are just bent on destroying the city.

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