Shack Interview: Superman Returns
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Shack: In past Superman games, I always smirked at the sight of Superman getting knocked on his keister by enemies far less than super-human. I mean, I'm Superman. What sort of obstacles exist that will provide Sups with an actual challenge, what are a few of the ways the player will be able to deal with them (as in, for Problem A, is there more than one solution?), and... in short, how has the game been handled to make the player actually feel like the Last Son of Krypton? Please elaborate.
Chris Gray: This is a tricky thing for game designers to address, but I think we have a solid solution. The goal of the game is not for Superman to protect himself and defeat the villains, itÂs for Superman to defeat the villains and protect METROPOLIS. So the Âhealth bar actually belongs to Metropolis and most of the villains are just bent on destroying the city.
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"In fact, I'd venture to say that the only thing worse (on average) than a superhero-based video game is... a superhero-movie-based video game."
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I've always wanted to go back and replay Hulk as Savage Banner or Abomination. Loved playing as Joe Fixit.
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(Also to any Superman haters: take it elsewhere)
You do know they make spell checkers for Firefox and IE, right?
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I guess there is no life meter for Superman, but the city has a life meter or something?