Comic-Con: The Darkness Interview

  Jul 21, 2006 12:52pm CST tags: The Darkness, Interview
One of several games being shown off at the San Diege Comic-Con this year is The Darkness, the new supernatural action game in development at Starbreeze (The Chronicles of Riddick: Escape from Butcher Bay). Chris had the opportunity to see a demo and talk to the developers, the results of which you can find find here.
Shack: Are there any major ways in terms of story or atmosphere in which you're deviating from the original comic?

Jens Anderson: To some extent, we are retelling the core story of The Darkness, much in the same way they do with X-Men the movie, and Spider-Man. We wanted the most crucial story element to be when Jackie gets possessed. We tell it in a quite different manner, but the core elements are there, there are a lot of the characters there.

Mattias Snygg: We've done it darker than what they did. In part because we feel that it suits us better, to do something like that, but also when you bring a very stylized comic into a very realistic rendering with our engine, it immediately becomes grittier and darker.

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