Need for Speed Carbon Preview
EA recently officially announced Need for Speed Carbon, the latest in its long running multiplatform racing series. At the company's Summer Showcase, I had the opportunity to check out the Xbox 360 version of Carbon. This time around, developer EA Black Box has added some new twists, including car class affiliations, the ability to build up a crew, heavy vehicle customization, and more. Check out this first look.
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Hiring a fabricator gives you access to Carbon's new Autosculpt feature, a comprehensive tool allowing you to shape many physical aspects of your vehicles. It's quite similar to Oblivion's slider-based character customization tool. A huge number of body attributes including rims, tires, hood, side panels, intakes, spoilers, grills, and many others, can be tweaked by way of realtime slider controls. Spoilers can be enlarged, intakes can be widened, wheels can be deepened, the front grill can be shrunk down a bit; there are a huge amount of changes that can be made to each vehicle. However, the changes are purely cosmetic and do not affect gameplay in any way.
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It'd be nice if more arcade racers came out for PC only that actually pushed all the right buttons. Flatout was fun, but could've been much better.
needs more actual changes to weight distribution and aerodynamics :(
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The gameplay doesn't appear to have changed at all. The cars still don't take turns very well. Perhaps it's just the guy playing that's struggling, but this video could easily be mistaken for Need for Speed Underground 2.
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Yeah!
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