Shack Interview: Huxley

  Jul 07, 2006 8:13am CST tags: MMO, Huxley, Unreal Engine 3, Interview
Coming in 2007 is Huxley, an Unreal Engine 3 powered MMOFPS from Korean developer Webzen. Today we have an interview about the project, with David asking producer KJ Kang about the game's battle grounds, weapons, races, combat and more.
Huxley is divided into two playable races: Sapiens and Alternatives. The Sapiens consist of the factions ONE and SYN while the Alternatives include Alteravers and Alternixes. Players can choose their races and then choose their character’s faction. Huxley is a battle game where all characters begin in almost identical conditions and users develop their characters in accordance to their individuality. Thus, I would like to say that there is no clear concept of different classes (such as warriors and wizards in fantasy role-playing games) in Huxley. There is no division of fixed and clear duties and actions either (such as the number of rifleman or medic of military service in military genres). However, players can choose game playing styles of their preference and weapons to match the style of their choice.
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