Shack Interview: Stargate Worlds
Stargate Worlds
Shack: Do you have any reflections on competing in the current MMO market, which is currently dominated by a few big players, most notably Blizzard?Jake Simpson: I think the phrase "go big or go home" is applicable here. We aren't planning on a niche game here; we are planning on going all out for something that players want to play.
It's a very hard to break into game genre, and right now fantasy games are definitely the top of the pile -- whether that's because of implementation or approachability of the subject matter is something that's been hotly contested around here. We want to make something that has a rich universe, and has familiar MMO aspects to it, along with enough new elements to keep you interested, but that has a gentle learning curve for the newbies so you don't start your MMO experience being wiped out by a level 60 sorcerer all day because he doesn't have anything else to do.
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Maybe they'll prove me wrong, but I really doubt it.
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They seem very lost on WHAT MMO their making...
Tabula Rasa or whatever seems to be lost the same way...
They really need to define what type of MMO their making...
you just can't take some 'universe' and expect it to become a great MMO...
(example StarWars Galaxies)
What you need to do is define..
Is this MMO all about PvP? ...
Is this MMO all about Social Interaction? ...
Is this MMO all about PvE? ...
Is this MMO all about exploring?? ...
Just taking some 'universe' and expecting to be some great MMO is retarded...
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pleasedontsuck.pleasedontsuck.pleasedontsuck.
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It's too bad the Stargate FPS was either canceled or maybe it wasn't but in either case it looked seriously lame considering the scope of the universe and what you could do with it.
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and I too thought some answers come over as artificially "funnay"...
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