Shack Interview: Age of Conan
Coming out later this year is Age of Conan - Hyborian Adventures, a new action RPG from Funcom which will have both singleplayer and massively multiplayer elements. David talked to game director Gaute Godager to find out more about the project.
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Shack: Will different weapons have different combat functions? In other words, can I perform certain functions with swords that I cannot with, say, an axe?
Gaute Godager: Yes you can. Each weapon type has unique attacks, unique combos and unique fighting style. In addition to that, the different classes have unique combos that look different from other classes (hm, note - there is some sharing here and there, just to add this disclaimer) and do unique damage. We have motion captured all of these moves using melee combat experts and directed them to focus on realistic, brutal fighting -- a clear alternative to a light-weight [cartoonish] look on the animations.
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Global conflict, resource construction and competition, less static NPCs, "action" combat and mounted combat that sounds like it was lifted from Mount & Blade (a good thing!)... I don't know, I can't find a single thing to be skeptical about.
Except of course this game actually happening. ;) Kinda like what happened with Stalker :/
"Later this year"? How solid is that?
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