Shack Feature: Valve on Episode One
Valve's Half-Life 2: Episode One was released a week ago, and hopefully you've played and enjoyed it by now. For some more insight into Valve's thoughts and motivations regarding episodic content, I spoke with Valve's Gabe Newell and Robin Walker. Check it out.
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Some of the reasons are quite straightforward. "There's a lot of depressing evidence out there indicating that not very many players are finishing out games," admitted Walker. "As a creator, you want people to see all the cool stuff you've made." This is something that plagues video games as an entertainment form perhaps more than either the players or the developers would usually like to admit. It may not be as much of a problem among core gamers, and of course those who are fans of a particular game or franchise are much more likely to play to the end. Unfortunately, that's simply not true for most gamers. As much as people cry out for lengthy game experiences, most of the time that length is not being taken advantage of when we get it. For the record, when somebody at Valve talks about "evidence" relating to player experiences, it's not referring to extrapolation from message boards, or volunteer surveys. "Steam allows us to see where people gave up," Walker explained.
Valve is way off on pricing. There is no way in hell I'm paying $20 on Steam for a 4-6 hour nugget. As somebody else stated, Steam completely removes packaging costs and the publisher/retailer cuts of the purchase price. Yes, there is the cost of serving the content, but that has to be much less than traditional distribution costs. The only excuse I can think of is that in order to make a deal with a publisher (EA) Valve has to agree to a certain price point for Steam purchases based on the cost of the game in a retail outlet. If that is the case, though, why is EP1 so cheap at retail?
I finished HL2 but there were parts of it I absolutely hated. The vehicle sequences blew ass. If I wanted crappy rail-shooters I wouldn't be buying FPS games. I much prefer the way that Far Cry handled vehicles - very useful and sometimes required, but you could go on foot and clear the way if you wanted. The ant lions pissed me off, too. I despise the unlimited enemies approach to game design. If you're going to make me rush through an area as quickly as possible, why did you put that area in the game?
I might try an pick up EP1 for cheap this weekend, but it's not a priority. HL2 just didn't impress me enough to make me care.
$20 for ruffly 4 hours is a rip off plain and simple. Im not buying into these new profit making scams these companies are coming up with. Im a hardcore gamer. I spend a shit load of money on games but this kind of BS Im not buying. Give me the full complete game with a minimum of 20+ hours of gaming on normal skill level just like the old days. If I buy it in a store charge me retail price. If I decide to download it give me the appropriate discount! You've cut out the middle man and packaging so pass some of those savings along.
People wake up! Your getting less for more money than you did just a couple years ago. Between episodic content, EA charging for BF2 addon scraps and having to pay for mods for Oblivion these corporations are trying to hook a vacuum to your wallet. What you used to get for free is now all of a sudden being charged for. Don't be idiots. DON'T BUY IT!
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I dont remmeber ever agreeing to give this kind of information to valve...
Even if I was to accept the survey, I understood it as a 'HARDWARE' only information gathering...
WTF is going here?
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WHERE THE HELL IS TeamFortress2 VALVE!?
I wonder if it's going to be episodic like, The 2Fort5 Ep.1 or The Rock Ep.2.
The Sniper Episodes.
The Medic Chronicles!
Lol
WHERE IS MY TF2 !
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I am glad developers like Valve and Nintendo are realizing that games need to cater to people who don't have 20-40 hours to blow on a single video game. I think the last lengthy game I played through to completion was Final Fantasy IX. Before that it was Super Mario 64.
One of the strengths of episodic gaming is that as a gamer and as a human being, you don't feel like you have to invest so much time just to have some fun. I enjoyed Oblivion, but when I found myself taking a couple hours just to barely get started, I realized I just didn't have the time.
My main complaint is with the pricing. 3-6 hours of gameplay seems more like a $15 item rather than $20. It doesn't sound like much, but if you have $60 to spend on games it adds up to an extra episode.
I don't know the numbers, but I believe it was at least a vast majority of people never finish a game, even great ones like HL2. And if you look at the entertainment industry, most things tend to have great beginnings and endings, with a bunch of crap in the middle. I'd rather they cut the fluff and give me the good stuff. We have plenty of lengthy and deep games, what we need is single player experiences that people can pick up, play, and complete in 1-3 sittings.
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I so hate the getting a shitty (imo) superweapon for the final level thing, but not having the other weapons anymore. Pisses me off every time.
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After leaving the bar which a co-worker and I go to every Thursday, we decided to head over to Best Buy. I found Episode 1 on the shelf and decided to buy it since I was almost finished replaying HL2 again before getting the expansion. I walk to the register to pay and the fucking newbie cunt bitch fucking carded me because of the "M" rating. Now I had a few in me so I didn't make a scene, but shit I'm going to be fucking 28 in little over a month. The chicks at the bar never card my co-worker and I. Now this cunt does it over a game? Fucking amazing.
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Finished HL2 twice, the second time with the FakeFactory stuff installed.
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Those two sounded like EA employees to me
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I'd give HL2 70%.. there wasn't really anything to keep me interested.. how about some character development etc ?
you know the longer i've played games in my life the less i have an attention span for redundant tasks in games.. give to that a lack of purpose in the gameworld... meaning i didn't care about any characters in the game and you have yourself an underwhelmed customer oO
this is probably why i'm playing wizardry 8 right now..crappy graphics but after a while you connect with the characters and your decisions while leveling up and in combat have a big impact on how you play the game..
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Yes, I loved HL2 Ep. 1. But the fact of the matter is that I knew what to expect. More Half-Life 2 scenarios from the developers of that game. I knew it was going to be high quality. I bought Sin Ep. 1 as well, and while a very solid game, I wouldn't put it on the same level as Half-life 2 and others.
Hopefully the low pricepoint and the word of mouth that developers are hoping for works in their favor, but right now I'm not so sure.
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However, I'm not a fan of this whole episodic content thing. I'll tell you why tomorrow...
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For example, X-Files started out awesome, but after 6 seasons I still didn't really have a clue what was going, and it became apparent that either there wasn't an overall conclusion, or they were just delaying it until it made sense to end the series.
This isn't good storytelling - you need to offer your audience real, actual closure from time to time. You can still leave threads to come back to later, but important issues need to actually be resolved. HL2 failed to do this, and there's going to have to be more to the plot soon or at least some people will stop following it.
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http://www.compusmart.com/Product/Default.aspx?SupplierPartNo=401080&CatalogID=0&BannerID=462
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"We pushed forward with graphics," he explained, "but the low end requirements got even lower due to optomizations."
Optimizations FTW :). BTW, I'm wondering how Valve feels when retailers are kind of undermining STEAM by selling their games being published by EA for lower prices. i.e. HL2:EP1 is due to sell @ CC for 7.99 as of this Sunday.
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Why can't we have cool weapons like the ones in CS:S in a game like HL2? That machine gun sucks, I want an M16 with the m203 40mm grenade launcher. A Phased plasma rifle in the 40-Watt range would be nice too.
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