Shack Q&A: ET: Quake Wars
Paul Wedgwood: Both id Software and Splash Damage are fans of Battlefield (and both companies are known for running Battlefield game servers for their staff and friends), but ETQW should be thought of as a different kind of game with different development and gameplay goals.ETQW is fundamentally built with the goal of creating gameplay where teamwork makes a significant difference in whether or not you complete objectives. The game is also unique in pitting asymmetrical forces against one another; It's no longer just a choice between two similar but differently-named machine guns: the choice of whether to play Strogg or GDF is significant, the strategies are different, and the experience is different.
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And while it's true that ETQW can be played instantly - and there's absolutely no reason not to jump right in, grab a weapon, drive a vehicle and have fun blowing up the enemy - ETQW's game depth allows for previously unseen team play potential.
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we for making us aware of two new IRC channels that have been set up, one purely for Enemy Territory Quake Wars discussion and the other is a place to meet up and arrange matches. The discussion channel can be found at #et:qw and the warfind channel can be found on #etqw.wars - both are on IRC quakenet. The Admins here will be frequenting the channels and we hope to see you all there at some point.
we for making us aware of two new IRC channels that have been set up, one purely for Enemy Territory Quake Wars discussion and the other is a place to meet up and arrange matches. The discussion channel can be found at bold#et:qw/bold and the warfind channel can be found on bold#etqw.wars /bold - both are on IRC quakenet. The Admins here will be frequenting the channels and we hope to see you all there at some point.
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Cheez-its really are the best snack food available today.
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http://www.sonic.net/~rfm/omgz/
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Bring on Battlefield 2142!
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I mean hell, w/ the megatexture stuff they keep going on about draw distances and not needing fog like BF. But look at all the shots, there's fog in every single one of them that shows any amount of space at all...
I guess maybe I just want more than is possible. 32 players is a bit small you know. 64 is fine, but what would be really great is if you had a huge 128 player battle that covered a very large ingame space. Like planetside or something, but without the suck. Vehicles are fun and all, but really how will they be any better than what we've had since BF1942?
I'd like to see larger scale battles. I'd like to see actual consequences to the team's performance for that battle in terms of the overall campaign. I'd like to see nice big craters when dropping bombs. I'd like to see more urban environments. You're telling me that the greatest battles for earth are all going to take place in the middle of nowhere?
Maybe I haven't kept up w/ the game enough to be adaquately? There wasn't really anything in this interview to get me excited. Please, educate me as to why I should be more excited about this than I am, cause I'm just not feeling it.
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The new âSolo Assignment Systemâ (due for completion after E3) ensures that regardless of whether you know which combat role youâre playing, what weapons youâre carrying, or what your team objectives are, youâll know where to go, what to do when you get there, and what you reward will be for victory.
Could set it apart from other games like this, if the player knows what he has to do the team play gets stronger.
Lets hope it works.
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will not be bale to play this game as it will look like a slide show in elemetary school waiting for the beep to tell you to flip the slide.
ANd after reading the Megatexture thing, made it even worse consideing id's history at poor memory management.
I am sad.
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I expect full E3 vids/coverage of this game. It is probably one of the most important titles eagerly waiting to be released to shackers.
Quake + ET = WIN!!!
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I had a small dejavu with that multiplayer/"design failed"/wow-is-multiplayer reply though. And I still think the comparison doesn't make sense, considering WoW is also coop or "singleplayer" in the aspect that you can have some fun for yourself doing raids and fighting those monsters at lower levels and such.
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signed.
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Eager. Anxious.
Dare I say.... HOT and WET
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Paul: Why, yes! I can totaly answer this question! we're proud of three things:
1) it's set in the Quake Universe
2) It's multiplayer
3) it's a team-based game!
That's all new information to me! wow! thanks for completely avoiding the question! I really hate it when PR ppl do this shit. :(
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ugh, I know it's PR....but please stop sounding like a robot. Just use the word "wii" or something. :-P
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1. That megatexture explanation made my pants tight
2. Witnessing a Strogg invasion sounds like some bees knees shit
3. It might actually run well!
4. ???
5. My god, those pictures are spoogetastic
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After Quake2... nothing has excited me from id... I have always said
that id and Carmack needs to focus on a team FPS, if done right it would be bigger than Battlefield.
Speaking of Battlefield, if they can provide the immersiveness of Battlefield1942/Battlefield 2 but in their own wicked cool Quake world... I will be SO on it...
Oh... and that craptacular Battlefield 2142 of a mod EA is designing... you might as well rank that up there right with Battlefield Vietnam... which was the Windows ME of the Battlefield series (or for you old schoolers 2142 looks like the Dos 5.0 of the Battlefield series)
So anyway... come on Quake Wars! I want to see land sea and air action... jetpacks, gore, blood, teamplay and big open worlds full of immersion!
Hey Paul Wedgewood... I will give you a hummer if you include singleplayer / coop for LANs! I might even hire you some hookas!
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Looks like its more small scale than bf2 which could be a good thing. Bf2 oft degenrates into who can drive a apc as fast as possible to a cap point then move to next point.
I'm rather curious about the point about not transmitting info on which way their head is facing and how many grenades they're carrying. Isn't is possible, in some cases, to be able to see this person in the distance though? Or is this for people you can't see at all in the distance? I guess I don't get it. Am I going to see a bland model out there in the distance or whatever? Surely in some cases you would be able to tell which way the guy is facing, maybe not detail like how many grenades they have, but....
well I don't know..
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