Shack Q&A: ET: Quake Wars

  Apr 28, 2006 2:40pm CST tags: id Software
Though Splash Damage is working hard to make sure Enemy Territory: Quake Wars is in top form for E3, lead designer Paul "Locki" Wedgwood managed to take some time to answer a few of our questions. He went into MegaTexture technology, what differentiates Quake Wars from Battlefield, the improvements to the Doom 3 engine, and more. Check it out!
Paul Wedgwood: Both id Software and Splash Damage are fans of Battlefield (and both companies are known for running Battlefield game servers for their staff and friends), but ETQW should be thought of as a different kind of game with different development and gameplay goals.

ETQW is fundamentally built with the goal of creating gameplay where teamwork makes a significant difference in whether or not you complete objectives. The game is also unique in pitting asymmetrical forces against one another; It's no longer just a choice between two similar but differently-named machine guns: the choice of whether to play Strogg or GDF is significant, the strategies are different, and the experience is different.
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And while it's true that ETQW can be played instantly - and there's absolutely no reason not to jump right in, grab a weapon, drive a vehicle and have fun blowing up the enemy - ETQW's game depth allows for previously unseen team play potential.

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