Shack Preview: Ninety-Nine Nights
At a recent Microsoft event, I had the chance to check out Q? Entertainment and Phantagram's upcoming "kill lots of guys" game Ninety-Nine Nights (X360), as well as speak with acclaimed designer Tetsuya Mizuguchi. N3 represents a significant departure from Mizuguchi's work in a number of ways, and is also being positioned by Microsoft as a showcase game for the system. Check it out.
41 Comments
Those dramatic elements can also be considered somewhat new ground for Mizuguchi. Generally, his games have either no story at all, or a basic story that seems largely included for the sake of completeness; the gameplay is generally absorbing enough on its own merits. With N3, however, he set out with very different goals. "I had two inspirations," he said. "One inspiration was an old movie, Akira Kurosawa's old movie titled Rashomon. This movie is over fifty years old, a great movie." A landmark film, Rashomon depicts a single crime through the perspectives of five different people, each of whom hads a different viewpoint the situation. "Each person has a different impression, a different point of view," Mizuguchi continued. "I thought we could make the game an experience not just with one storyline. You play each character, and then you can understand what's happening in this world. This is what I want to express."
Thread Truncated. Click to see all 3 replies.
I gotta watch Rashomon after reading this, wow.
Thread Truncated. Click to see all 5 replies.
Good job on the article, Mr. Remo. More shit like this, less crap like that Rein piece, please.
Thread Truncated. Click to see all 1 replies.
Thread Truncated. Click to see all 8 replies.
I'm old school I guess.. Give me some Golden Axe hack and slash action and I can burn an entire night away.
Psyched++. I don't need the reinvention of beat 'em ups like a lot of others are looking for...so... time for action!
"It's very important to get influence from the hardware. With the PSP, it is an audio/visual interactive Walkman, so we decided to make [Lumines,] a puzzle game featuring music. With Meteos, we used the touch screen [of the DS]. On this, we have many soldiers. Every soldier has AI and physics. I know that it's a mainstream trend, but we said let's use this and make some chemistry with the dramatic elements."
Very smart man, definitely work with the system you have and it's strengths. Although something could be said for working without limits and trying to push past the hardware limit, but he seems to be doing a good job his philosophy so far.
Thread Truncated. Click to see all 2 replies.
I only got to play one level but from what I did play (and from my limited knowledge of Japanese), I noticed that I earned new moves as I killed more enemies, like Ninja Gaiden. I also noticed that the game was pretty fucking hard, as in Ninja Gaiden you had to watch for attacks and then block them, now you have to watch for fucking crowds. Also, the sheer thrill of pretending to be Sauron from LotR was pretty cool. You can just wade in and assuming you know what you're doing, take the heads off about 50 guys.
Just seeing an army of orcish dudes rolling over the hilltop and heading strait for them was pretty great. From what I played, I would buy it, but I would also hope that they threw in some customization, like Otogi, to keep things fresh.
Because it hasn't come out yet is one of the reaons I'm waiting to buy an Xbox 360. Definitely a title to watch, imho.
Thread Truncated. Click to see all 1 replies.
Thread Truncated. Click to see all 3 replies.
The million dollar question is:
How much "different" is this game from the Dynasty Warriors games? It looks nice, yes, but when it comes to gameplay how does it compare?
Remo, I do have your MGS3. RL has been insane for me as of late & I haven't been able to mail it to you. I'll get to it once things calm down, sorry. :(
Thread Truncated. Click to see all 1 replies.
Thread Truncated. Click to see all 1 replies.