Shack Interview: Epic's Mark Rein
Shack: In terms of next-generation development, you've responded to certain companies' claims that next-generation costs and development time will raise to unmanagable levels, saying that Epic doesn't see as great an increase in team size and budgets. Still, budgets are rising to some extent, team sizes are rising to some extent; how do you see that impacting general development for you and the industry?
Mark Rein: We're certainly doing more complex art now. We have the ability to put a lot more polygons on the screen, we have the ability to put a lot more shaders on the screen, we have the ability to make more expressive characters, which means animations have to be much richer. We have the ability to do way more immersive environments, so a lot more energy gets expended there. So what we've done is develop systems within the Unreal engine, like our Unreal Kismet, like our particle system, like our visuals-based material system, to make us much more productive on the other side of the coin: not just on programming but on gameplay, concentrating on being able to make fun game systems as well. So we've reduced a lot of complexity there, we've taken away a lot of the bottleneck that is programmers. We've moved our programmers to be focusing on the much bigger, much more complex, much more effective problems they could work on.
...and so the differences already begin to surface. Very interesting indeed.
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http://www.shacknews.com/screens.x/xbox360/Gears+of+War/1/gearsofwar_x05/051004_gearsofwar_02.jpg
Is that some kind of 3d bloodspray? Is it particle based with those particles somehow "blobbed" together and made reflective?
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I thought I remembered reading something about the Gears Of War character design a while ago and how they invested all of this time and research into it, but it's just more guys with exaggerated muscle proportion sporting massive armor with glowing shit all over it.
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the penis looking foreskin goes to the right of the soldier, not his left
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I want to see screenshots of their new tools (other than the ones already available on the u3 website). :(
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http://www.shacknews.com/screens.x/xbox360/Gears+of+War/1/gearsofwar_x05/051004_gearsofwar_02.jpg
no way this is an in game shot. prolly rendered witht he game engine, but no way it can do that @ >30fps. and looks like they photoshopped in the blood.
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Talk to Rein, expect mundane,
But for spiffy, track down Cliffy!
Seriously, there isn't much entertainment value to having a business person discuss the production process. Well, not unless it is Mr. Ballmer losing his mind in public, of course. But yeah, how about more interviews with those on the development end instead?
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The second page doesnt link to discussion.
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Or is Gears of War the main title being released, or the UT2007?
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