Hitman: Blood Money Interview

Feb 14, 2006 7:21am CST tags: Hitman: Blood Money, Interview
Due out in May is Hitman: Blood Money, the fourth installment in IO Interactive's popular assassin game series. David got to talk to Game Director Rasmus Højengaard, asking him about Agent 47's new moves, weapon upgrades, the Notoriety system and much more.
Shack: What new steatlh/athletic moves does Agent 47 have in order to keep up with the likes of Solid Snake and Sam Fisher?
Rasmus: We don't feel we need to keep up. There are 3 [main entries] in this genre - there's Hitman, Splinter Cell and Metal Gear. All games are different and [have] different approaches. Solid Snake is very linear and rule bound ... but makes use of excellent visuals and avantgarde style. Sam Fisher is also very linear, and takes [a] high tech approach. We've made an open ended game, where the point is not to be athletic, not to be a tech-stealth ninja, but to be a cool, believable assassin in cool believable and recognizable environments. We did though include new moves like scaling walls, sidling ledges, climbing drainpipes, etc. But the idea with this has not been to create a "Sam Fisher" but rather give us more possibility of making the levels more interesting, with even more ways of approaching the objective.
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