Neverwinter Nights 2 Interview
New on tap for you guys this morning is a Neverwinter Nights 2 Q&A. David had a chance to talk to Obsidian Entertainment lead designer Ferret Baudoin about the game's singleplayer and multiplayer features and updated toolset.
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Shack: What can you tell us about the Warlock class?
Baudoin: The Warlock is a brand-new base class - their shtick is they're born with power, it runs in their supernatural veins. They scoff at Wizards who must memorize their spells each day and also sorcerers who can run out of spells they can cast once a day. Warlocks are always ready for action - anything they can do, they can do all the time. This works great in a computer game setting. One of their stand-bys is the eldritch bolt - which is a magical bolt of energy which they can fling every round. As Warlocks gain more invocations they can choose cool spell-like invocations or change what their eldritch bolt does. So they can make it so it has a chance to frighten their target as well as blast them (like Frightful Blast) or modify who it affects (like chaining between targets with Eldritch Chain). And you can mix and match some of these attributes. Unlike many spell casters they start off as a solidly useful class. Add that all up and you get a really fun new class featured in our game.
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even though I'm a bioware fanboy, and aside from the fact that Kotor2 isn't finished, I feel in a lot of ways that Kotor2 is a better game than Kotor itself...
Fingers crossed they get to finish NWN2 :D
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Nooo! How can you get a 360 for ES4! In my oppinion a game like that will not be able to have the range and controlability that the PC has. But, I suppose we shall see. I didn't think ES3 was nearly as good on the Xbox as it was on PC.
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That is a pretty good star wars name, as well.
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