Shack Preview: Burnout Revenge
With the lack of Burnout on Microsoft's Xbox 360 compatibility list, many people have had to keep their Xbox around or give up on the game for now. Come March you will finally get to crash your foes into oblivion again, as Burnout Revenge for the 360 will hit stores that month. Chris had the chance to see the game at CES the other week and is now offering up his impressions.
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As the developer behind the widely used Renderware engine, Criterion is known for its games' visuals, and unsurprisingly the first thing that makes itself apparent about the Xbox 360 version of Revenge is the visual upgrade. The cars are shinier this time around, for one thing. The brilliantly polished and reflective gleam is a bit excessive, but then again when have the Burnout games ever been about anything other than excess? Of course, along with shinier coats of paint comes improved visual damage as well. Cars take quite a bit of physical damage, which can get pretty nasty when it starts to cover the entire vehicle. As usual, damage does not impact actual gameplay. The tracks show significant graphical improvement as well, with increased poly counts and higher-res textures

I loved this line.
http://video.google.com/videoplay?docid=616350969930741820&q=burnout+revenge+360
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\m/
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I tried desperately to like Revenge, but all the new 'features' except for traffic checking made it much less fun for me.
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ahahahahahahaha!
One question Chris, does the replay function extend to Crash mode? Because that's honestly where I would use it most. And does Crash mode still have that stupid golf swing start? :/
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