Splinter Cell: Double Agent Interview
Shack: In jail, Sam obviously won't have access to his night vision goggles, weaponry, or other gadgets. What game play mechanics were created for use in the prison stage, and perhaps others?Daniel Roy: Removing the goggles from Sam in some missions was a big decision for us, but it turned out to be a very liberating one. In the case of the Jail level, removing the goggles means we have to step away from the 'traditional' Splinter Cell environment: darkness and silence. Instead, Sam has to rely a lot more on distractions to proceed. Good thing is, he has the mother of all distractions at his disposal, with a full riot breaking out across the jail. The use of environmental distractions is a game mechanic we have reused a couple of time throughout Double Agent, in drastically different ways.
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My only question is. Can Sam kill Wasington in the jail level. :-D
WWJBD?
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would have been nice surprises to discover while gaming
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This will be like KOTOR 2 when people were furious they didn't start out with a lightsaber and quit the game.
But I'll get it and try it anyway!