Shack Feature: Will Wright
There's a new book out called Smartbomb, attempting to tell a broad but personal history of the games industry. Its authors, Heather Chaplin and Aaron Ruby, have been travelling the United States on a signing tour, featuring a different well known industry professional at each event. At the San Francisco event, which I attended, none other than Will Wright was present, and I managed to get some time face to face with the acclaimed designer to talk about games and the games industry.
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At the moment, Wright pointed out, the core industry--made up of its designers, its press, and its hardcore consumers--is largely inbred. Most come from similar backgrounds, which in the case of its designers means technical ones, and in the case of the press and the hardcore gamers it means, well, having played hardcore games. The problem here is that, while that system certainly provides an audience that knows what it wants and a development community that knows how to deliver to that audience, there isn't much impetus to move forward since the whole collective can basically afford to view the industry through tunnel vision. People expect the same games with updated technology, and developers are quite good at producing them.
There's a nice provocative excerpt to pique your interest. So get reading!
At the moment, Wright pointed out, the core industry--made up of its designers, its press, and its hardcore consumers--is largely inbred. Most come from similar backgrounds, which in the case of its designers means technical ones, and in the case of the press and the hardcore gamers it means, well, having played hardcore games. The problem here is that, while that system certainly provides an audience that knows what it wants and a development community that knows how to deliver to that audience, there isn't much impetus to move forward since the whole collective can basically afford to view the industry through tunnel vision. People expect the same games with updated technology, and developers are quite good at producing them.
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EA exec: so what games should we fund?
worker: well I saw a REALLY interesting idea that's never been tried in gaming
EA exec: hrmm what else?
worker: well of course we have sequals we can make
EA exec: yeah those games made money in the past lets go with that
worker: how about the game with the cool idea?
EA exec: no way too risky our shareholders dont want risk
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Keep these exclusive, well written articles coming please. They are only a bonus for us regulars and will draw in new people as well (as they get linked around the web).
Some suggestions for subjects for interview:
- John Carmack (especially since we havent heard from him in ages)
- George B
- Mark Rein
- Fatal1ty
- Thresh (remember him? Whats he up to now?)
- Here is a crazy idea, A regular (shacker of course) about games and their gaming experience, what they prefer, best gaming moments....
As a personal prefference, I actually enjoy reading an article of this type in an Q$A style. My $0.02......
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He gives a really really good and funny presentation.
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