Shack Preview: Starcraft: Ghost
Blizzard's Starcraft: Ghost (PS2, Xbox) is not a title that has ever gotten me particularly excited. I was a huge Starcraft fan, but early Ghost screenshots were for some reason uninspiring, and none of Blizzard's official word on the game made me think it would turn out at the level we've come to expect from the company. On top of that, the game's development was known to be on somewhat rocky ground, and it switched studios midway through production. Imagine my surprise when, at BlizzCon, I saw that the game might actually turn out to be quite good. The multiplayer in particular has a lot going for it, and what I saw of the single-player was encouraging as well.
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Blizzard claims to have tried as much as possible to make the game feel true to its Starcraft roots, and in a node-based game like Invasion, that larger scale war-like feeling did come through. Both sides by necessity had to attack in coordinated groups, since nodes must be captured sequentially, and the feeling of participating in a wave of swarming Zerglings overcoming a Terran waypoint is probably exactly what Blizzard and Swingin' Ape were going for.
Why all that por Warcraft... Starcraft is better than Warcraft like a million times...
And why not a film of starcraft!!!!??? The film I think can be great!!!!!
And Why not a expansion of Starcraft like pshionicrusk said!!!!!!!?????
Starcraft is from 1998 we want a new part of starcraft strategy game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
STARCRAFT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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http://www.shacknews.com/screens.x/starcraft_ghost/Starcraft:+Ghost/2/thumbs/051111_starcraft_ghost_11.jpg
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Its so fucking difficult to aim in consoles with those stupid controls, they only work for race or sports games. NOT FOR SHOOTING
STARCRAFT 2!
Stop Warcraft! Its allright already! Go with another starcraft expansion!
I for one am anticipating the release of this game ALOT. I am hoping that it will be what it is cracked up to be, because if not then there will be alot of disappointment throughout StarCraft fans everywhere. I also think that the making of StarCraft 2 would be a great idea if Blizzard were to work on it's development soon after the release of StarCraft: Ghost.
Goodluck Blizzard on this title, I hope your first First-Person Shooter is amazing.
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Someone call me when SC 2 is announced.
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Hahahahahaha
DA DA DA DAAAAAAAA...........VAPORWARE MAN!
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Awesome! Stuff no other game has ever claimed to do!
This gets me worried about what we'll see from StarCraft II--if we ever see it. Blizzard's unique game quality has always come from their ability to take scale with style. Historically they've made games--like StarCraft, Diablo I/II, WarCraft II-III--that have had so much depth and replayability to them, and done it with such panache that you couldn't help but love them to death. But the way this game is flopping around like a fish out of water, and considering that the gaming world needs another sneak-around-and-turn-invisible-just-like-the-Predator-does game like it needs a new WWII franchise, I just don't see that happening here. Additionally, I never thought I'd live to see the day that Blizzard would license their solid gold franchise. WarCraft was big, Diablo was huge, but StarCraft was the game that took Blizzard from being on the map to being on the globe. Finally, taking a winning formula (StarCraft, epic and remarkably balanced real time strategy game) and completely changing it to make a spinoff game (StarCraft: Ghost, third/first person sneak around espionage game) has rarely gone well with game developers. Even Blizzard themselves has fallen into this trap in the past--WarCraft Adventures, anyone? Westwood shot themselves in the foot with Sole Survivor and the later C&C inheritors tried to make the jump into another genre with Renegade, which although a niche favorite just didn't deliver. Remember the short-lived little-advertised add-ons to SimCity 2000, SimCopter and Sim... what was the other one? Oh yes, the Streets of SimCity? No, few probably do. X-COM Interceptor? The X-COM game where you were a robot in first person mode, whose name I can't even remember? Golden franchises fallen prey to gameplay-paradigm shifts that fumbled.
StarCraft II, and make it good please. :(
"Nova? What happend? NOVA? NOOOOOOVAAAAAA!?!?"
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-Every time you sneak up behind an enemy and break their neck, take a shot
-Every time you can squeeze past an enemy to whom you would have been more visible than a dead elephant in reality, take a shot
-Every time your commanding officer lies to you, take 2 shots
-For every plot twist that involves changing who the villain in the game is, take 2 shots
-For every plot twist that involves aliens living in the whitehouse, drink the rest of the bottle Authors note: Way too many people drank themselves to death with this one in MGS2. Strike it from the next version of the rules.
-For every cool move that you're supposed to be able to do in the game but can't because there's just too many of them to make the controls elegant, take 3 shots
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Anyone anyone?
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Hey Chris, remember that "Girls in videogames" article? Still not making much progress, are we?
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