Enemy Territory: Quake Wars Report

Aug 15, 2005 2:10pm CST tags: id Software, Quake Wars
On Saturday we were able to sit down with id Software's Kevin Cloud and Splash Damage's Paul Wedgewood, who were at QuakeCon to talk a bit more about the multiplayer action game Enemy Territory: Quake Wars. We have our report here, covering topics like gameplay, the class system, MegaTexture technology and more.
An example scenario we were given was the earth forces trying to establish a new base across a map. The earth forces would need to escort the huge mobile base convoy and clear the path to a destination. Smaller objectives along the way would be things like building a bridge or destroying particular defense structures. Assuming you complete the mission you do get to see the base actually deploy--it's reminiscent of establishing a new base in Command & Conquer.
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