Mod My Game Please
An article on GameSpy by a developer who worked on Homeworld discusses the merits and
efforts involved in making a
game modifiable by the public. Which got me wondering, just how valuable is this to
the success of a game as a whole? Is this really a feature that developers should spend
months of time on? Sure there are a number of examples in the PC market of games that went
from good to great based on being modifiable (mostly in the FPS genre) but ponder this...
Do you suppose of the hundreds of games that developers out there spent an extra 3+ months of dev time making a game modifiable instead worked on just tweaking their game to make it more fun, would we have more good games on average? Is the value system of developers being tainted by the vocal minority? There are some real ho-hum games out there with great tools that hardly anyone is using...
This is just my unresearched assumption and ignorance filled rambling, but you've come to expect that by now I hope!
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Do you suppose of the hundreds of games that developers out there spent an extra 3+ months of dev time making a game modifiable instead worked on just tweaking their game to make it more fun, would we have more good games on average? Is the value system of developers being tainted by the vocal minority? There are some real ho-hum games out there with great tools that hardly anyone is using...
This is just my unresearched assumption and ignorance filled rambling, but you've come to expect that by now I hope!
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