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http://www.livestream.com/_jon
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The parkour gameplay looks & feels awesome. Game is worth it just for that.
I just don't know what the designers were thinking when they throw you into a large complicated arena with no apparent rhyme or reason to the escape path you eventually need to take, and spawn a bunch of soldiers in that can kill you in two shots. I'm fine with exploring and poking around to find a route, that can be fun too, but If you're going to add all that danger and time pressure there should always be a clear route I'm supposed to take. The "hint" key that pulls your view toward your destination can help, but that's a janky solution. I'm having a hard time visualizing what sort of playtest feedback they got that made them push the game out the door like this.
Anyway I guess I'm just repeating the conventional wisdom here, oh well.
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