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Look at the music industry. They are whining about pirating, but they don't give two craps about secondhand CD sales. And if anyone has a real problem with the loss of sales due to secondhand stores like GrayWhale, they are sure not piping up about it.
Epic's method of capturing "first sales" is.... okayish.... however, they have guaranteed broken map to map online experiences because of it. It's either "SEE YA!" if you bought the game off eBay or something, or online people simply don't play the maps anymore because half of the people playing won't have them. Personally, I see this restriction on the Flashback Pack going away within 12 months.
If developers want to do this to attract first-sale buyers for a month or two after a game comes out, I see no problem with that. However, saying "Hey you! Pay $20 if you want to see the end of the game!" seems to me like "Hey buddy, I know you bought this car from your neighbor, but you're going to have to pay 100% more than you paid for the car to be able to drive it. Sorry! Should have bought new!!"
This kind of attitude is what turns people off to developers anyway. This disconnection from what everyday, casual gamers are dealing with only makes it seem like our industry is even more stuck up and snobby than it needs to be.
In my opinion, every game developer should be trying to connect with their fan base on a regular basis by any means necessary. The farther a developer gets from "We love games" and into "We make games", the lower the quality of their games gets and then we start to see whining about piracy and secondhand sales.
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