XCOM: Enemy Unknown

PC, PS3, XB360, MAC, IPAD, IPHONE OS / Strategy / Release: Oct 9, 2012 / ESRB: M

Weekend Confirmed 116 - E3 2012 post-show wrap-up

By Garnett Lee, Jun 08, 2012 2:00pm PDT

A plethora of upcoming games are on the menu for this week's episode of Weekend Confirmed. Special guests David Ellis, N'gai Croal, and Justin Blankenship join Garnett the two Jeffs for a special E3 2012 wrap-up, and mull over more than a dozen new games.

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XCOM: Enemy Unknown E3 trailer looks nothing like XCOM: Enemy Unknown

By Alice O'Connor, Jun 04, 2012 7:36pm PDT

How exactly can one sell a turn-based tactical game to the E3 audience, who clap and roar because they recognise a character in a video game? The approach taken by XCOM: Enemy Unknown is pretending you're something else entirely with a very flashy E3 trailer.

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XCOM: Enemy Unknown preview

By Andrew Yoon, May 23, 2012 12:00pm PDT

XCOM: Enemy Unknown is an incredibly tense, gripping strategy game, where every decision feels like it matters. In other words, it's wonderful.

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XCOM: Enemy Unknown coming October 9, PC special edition announced

By Andrew Yoon, May 22, 2012 5:00am PDT

XCOM: Enemy Unknown will be available on PC, Xbox 360, and PlayStation 3 on October 9th. In addition, 2K Games is offering a special edition of Enemy Unknown to PC gamers.

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XCOM: Enemy Unknown embraces gaming's 'renaissance of difficulty'

By Jeff Mattas, Apr 10, 2012 11:45am PDT

In a recent interview, X-Com: Enemy Unknown producer Garth DeAngelis talks about balancing challenge with accessibility, the renaissance of difficulty in games, and making the turn-based strategy game appeal to core fans and newcomers.

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XCOM: Enemy Unknown PC packs mod support, unique UI

By Alice O'Connor, Mar 16, 2012 9:45am PDT

The PC edition of XCOM: Enemy Unknown will have its own "unique" UI rather than the controller button-y interface shown so far, and Firaxis plans to support mods too.

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The procedural world of XCOM: Enemy Unknown

By Andrew Yoon, Mar 06, 2012 9:00am PST

XCOM Enemy Unknown features randomly selected levels and procedurally generated layouts that make it "impossible" to see everything the game has to offer on one playthrough.

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Xenonauts dev promises 'proper remake' of XCOM

By Steve Watts, Feb 14, 2012 8:00am PST

Goldhawk lead Chris England talks about his reaction to the news of XCOM: Enemy Unknown, and how he feels Xenonauts still has a place in the market next to the strategy remake.

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Sid Meier wants to expand XCOM: Enemy Unknown's appeal to action gamers

By Steve Watts, Jan 23, 2012 2:45pm PST

Firaxis creative head Sid Meier talks about what drew his studio to create a new XCOM game, and how he thinks it can appeal to many different types of gamers.

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XCOM creator calls FPS direction 'disappointing'

By Steve Watts, Jan 20, 2012 10:45am PST

XCOM creator Julian Gollop talks about his disappointment with the shooter XCOM, and his hopes for XCOM: Enemy Unknown.

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XCOM: Enemy Unknown is 'reimagining' of 1994 game

By Steve Watts, Jan 09, 2012 12:30pm PST

We get more details on Firaxis' XCOM: Enemy Unknown, including just how closely it will stay to the 1994 original.

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XCOM: Enemy Unknown is Firaxis-developed strategy game

By Andrew Yoon, Jan 05, 2012 8:30am PST

XCOM: Enemy Unknown is the cover story for the February issue of Game Informer, and is described as a "full-on strategy game that puts players in command of a global anti-alien defense force." How's that for staying true to your roots?

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