XCOM: Enemy Unknown

PC, PS3, XB360, MAC, IPAD, IPHONE OS / Strategy / Release: Oct 9, 2012 / ESRB: M

Weekend Confirmed 116 - E3 2012 post-show wrap-up

By Garnett Lee, Jun 08, 2012 2:00pm PDT

A plethora of upcoming games are on the menu for this week's episode of Weekend Confirmed. Special guests David Ellis, N'gai Croal, and Justin Blankenship join Garnett the two Jeffs for a special E3 2012 wrap-up, and mull over more than a dozen new games.


XCOM: Enemy Unknown E3 trailer looks nothing like XCOM: Enemy Unknown

By Alice O'Connor, Jun 04, 2012 7:36pm PDT

How exactly can one sell a turn-based tactical game to the E3 audience, who clap and roar because they recognise a character in a video game? The approach taken by XCOM: Enemy Unknown is pretending you're something else entirely with a very flashy E3 trailer.


XCOM: Enemy Unknown preview

By Andrew Yoon, May 23, 2012 12:00pm PDT

XCOM: Enemy Unknown is an incredibly tense, gripping strategy game, where every decision feels like it matters. In other words, it's wonderful.


XCOM: Enemy Unknown coming October 9, PC special edition announced

By Andrew Yoon, May 22, 2012 5:00am PDT

XCOM: Enemy Unknown will be available on PC, Xbox 360, and PlayStation 3 on October 9th. In addition, 2K Games is offering a special edition of Enemy Unknown to PC gamers.


XCOM: Enemy Unknown embraces gaming's 'renaissance of difficulty'

By Jeff Mattas, Apr 10, 2012 11:45am PDT

In a recent interview, X-Com: Enemy Unknown producer Garth DeAngelis talks about balancing challenge with accessibility, the renaissance of difficulty in games, and making the turn-based strategy game appeal to core fans and newcomers.


XCOM: Enemy Unknown PC packs mod support, unique UI

By Alice O'Connor, Mar 16, 2012 9:45am PDT

The PC edition of XCOM: Enemy Unknown will have its own "unique" UI rather than the controller button-y interface shown so far, and Firaxis plans to support mods too.


The procedural world of XCOM: Enemy Unknown

By Andrew Yoon, Mar 06, 2012 9:00am PST

XCOM Enemy Unknown features randomly selected levels and procedurally generated layouts that make it "impossible" to see everything the game has to offer on one playthrough.


Xenonauts dev promises 'proper remake' of XCOM

By Steve Watts, Feb 14, 2012 8:00am PST

Goldhawk lead Chris England talks about his reaction to the news of XCOM: Enemy Unknown, and how he feels Xenonauts still has a place in the market next to the strategy remake.


Sid Meier wants to expand XCOM: Enemy Unknown's appeal to action gamers

By Steve Watts, Jan 23, 2012 2:45pm PST

Firaxis creative head Sid Meier talks about what drew his studio to create a new XCOM game, and how he thinks it can appeal to many different types of gamers.


XCOM creator calls FPS direction 'disappointing'

By Steve Watts, Jan 20, 2012 10:45am PST

XCOM creator Julian Gollop talks about his disappointment with the shooter XCOM, and his hopes for XCOM: Enemy Unknown.


XCOM: Enemy Unknown is 'reimagining' of 1994 game

By Steve Watts, Jan 09, 2012 12:30pm PST

We get more details on Firaxis' XCOM: Enemy Unknown, including just how closely it will stay to the 1994 original.


XCOM: Enemy Unknown is Firaxis-developed strategy game

By Andrew Yoon, Jan 05, 2012 8:30am PST

XCOM: Enemy Unknown is the cover story for the February issue of Game Informer, and is described as a "full-on strategy game that puts players in command of a global anti-alien defense force." How's that for staying true to your roots?