by John Keefer, Apr 25, 2013 1:00pm PDT
by Steve Watts, Apr 25, 2013 10:40am PDT
by Steve Watts, Mar 23, 2013 2:30pm PDT
by Alice O'Connor, Feb 26, 2013 11:15am PST
by Steve Watts, Feb 08, 2013 7:30am PST
by Andrew Yoon, Jan 25, 2013 12:00pm PST
COMMANDERS... You have performed... admirably, considering the situation. You managed to beat competition from what should have been Game of the Year contenders this year, and did remarkably well. The odds were always stacked against you, and earning support from Gamers around the world was always going to be a challenge. Would hardcore fans offer their support, given how radically different Enemy Unknown is from the original UFO Defense? And what about the hyphen? More casual gamers may have struggled to see the appeal of a turn-based strategy game in 2012. "Why isn't this a FPS?," they might have proclaimed. Who could have known there was so much power hidden in this relic of a genre?
Read more: Why XCOM: Enemy Unknown made our Top 10 »
by Steve Watts, Jan 25, 2013 9:30am PST
by John Keefer, Jan 08, 2013 7:30am PST
by Andrew Yoon, Dec 19, 2012 12:00pm PST
Many publishers have been sending holiday cards to ye olde Shacknews office. However, this one from 2K Games merits special attention.
A simple black card with XCOM's "Vigilo Confido" logo emblazoned on it opens up with a warning. The card tells us to consider Enemy Unknown "for any annual video game awards" because "future funding for the XCOM project may depend on it."
Watch: Holiday Card of the Year »
by John Keefer, Dec 08, 2012 4:30am PST
The Walking Dead was the big winner at the 2012 VGAs tonight, taking home five awards for Game of the Year, Best Downloadable Game, Best Performance by a Human Female for Clementine, Best Adapted Video Game, and Best Studio for developer Telltale Games. Gearbox Software's Borderlands 2 took home Best Shooter, Best Multiplayer, Best Performance by a Human Male for Handsome Jack, and the fan-voted Character of the Year for Claptrap. Journey took home three awards for developer thatgamecompany, including Best PS3 Game, Best Original Score and Best Independent Game.
Not all of the winners were announced on the show, but you can check out the complete list of winners below.
Read more: The complete winners list »
by Andrew Yoon, Dec 04, 2012 7:30am PST
You'll have to start a brand new campaign to access any of the new content for XCOM: Enemy Unknown's "Slingshot" add-on. Considering how great the core game is, that's not really a bad thing. Unlike other DLC expansions, Slingshot is integrated into the campaign, with Council missions triggering at key moments in the story.
It's clear that XCOM's first add-on was designed to address some of the cosmetic complaints fans had about the original game. Although the threat is global, and the game takes you to places around the world, you never feel like you leave the good ol' US of A in the game. Whether you're in Mumbai, Johannesburg, or Shanghai, you always feel like you're in some generic middle American suburb.
Read more: Unambitious and lacking in content »
by Andrew Yoon, Nov 30, 2012 5:00am PST
The first expansion pack for XCOM: Enemy Unknown lands on PlayStation Network, Xbox Live, and PC December 4th. It will be available for $6.99 (560 Microsoft Points).
As previously announced, "Slingshot" adds three new missions to the campaign set in China, promising to add a bit more structure and narrative to the mostly randomly-generated game. To access the add-on's new content, you'll need to start a brand new game; the first opportunity to partake in a DLC mission should occur around when you make your first encounter with a downed ship.
Read more: Beat the missions, unlock new bonuses »
by Steve Watts, Nov 21, 2012 12:30pm PST
by Jeff Mattas, Nov 16, 2012 11:00am PST
On today's spirited episode of Weekend Confirmed, Garnett Lee and "Indie" Jeff Mattas are joined by Insomniac's James Stevenson and Marcus Beer from Invisible Walls. X-COM: Enemy Unknown gets a healthy dose of love from the crew, and the polarizing nature of Assassin's Creed 3--particularly its opening hours--gets discussed. The gaming scrutiny continues with some talk about Halo 4 and the legacy of 007, before everything gets wrapped up with Finishing Moves and the post-show TailGate.
Listen: Weekend Confirmed Episode 139 »
by Steve Watts, Nov 01, 2012 12:35pm PDT
XCOM: Enemy Unknown is not a particularly easy game, even on the mode that is literally called "Easy." 2K has announced it will address this in an upcoming patch, along with various other bug fixes. It didn't detail exactly how the game will be made easier, but presumably it has something to do with making fewer of the aliens big stupid jerks.
Read more: Hanging problems being resolved »
Comment on this story