by Alice O'Connor, Mar 25, 2011 1:15pm PDT
Guitar Hero III is the best selling video game of the "current generation," according to market research firm NPD Group's retail-only data. The top-ten games are revealed over on CNBC.
by Nick Breckon, Sep 21, 2009 7:05pm PDT
Yoichi Wada, chief executive of Square Enix, now expects that Nintendo will release a new console in 2011.
In speaking with the Financial Times, Wada said that the console will likely be on par with the Xbox 360 and PlayStation 3 in terms of functionality, and may pack in a different controller than the Wii remote. Read more »
by Nick Breckon, Jan 20, 2009 8:00pm PST
A new compilation of 2008 sales data released by the NPD shows that despite challenge from Madden and GTA, Wii Play was the best-selling overall piece of gaming software in the US last year.
The overall US software leaders in 2008:
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by Chris Faylor, Apr 19, 2007 8:25pm PDT
As an old Sega fan, I am quite pleased by today's news. Panzer Dragoon Orta and Jet Set Radio Future playable on the Xbox 360? Streets of Rage 2 on the way to Virtual Console? Next thing you know they'll announce a new Samba de Amigo. Please please please.
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DS reigns as March's top selling system
[ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba] Retail tracking group NPD today released the March sales figures for the United States video game industry. The Nintendo DS led as the top selling system, adding another 508,000 units under its belt. Moving 280,000 units, Sony's PlayStation 2 sold about half of the DS, and the Nintendo Wii came in just under that at 259,000 units. With sales of 199,000, Microsoft's Xbox 360 was the fourth best selling system, followed by Sony's PSP at 189,000 units and Nintendo's Game Boy Advance at 148,000 units. The 130,000 PlayStation 3 units sold put it as the second lowest selling major system for the month, only ranking above the GameCube and its 22,000 sales. Sales of Microsoft's Xbox were not reported.
As for software, SCE Santa Monica's God of War II (PS2) emerged as March's top seller with 833,000 sales. Ubisoft Paris and Red Storm Studios' Tom Clancy's Ghost Recon Advanced Warfighter 2 (X360) ranked next at 394,000 units, followed by the 291,000 copies of Harmonix's Guitar Hero II (X360) sold. Nintendo's Wii Play was the fourth best selling game, with sales of 273,000. Evolution Studios' MotorStorm (PS3) sold 199,000 units, and Rare's Diddy Kong Racing (DS) came rather close to that with its 189,000 sales. Tying as seventh best selling game, both Jupiter's Spectrobes (DS) and Kush Games' Major League Baseball 2K7 sold to the tune of 165,000 units. Clinging to the bottom of the March's best sellers list, SCE San Diego's MLB '07: The Show (PS2) showed sales of 164,000 and EA Chicago's Def Jam Icon (360) saw 148,000 copies sold. -
Sony ponders shrinking game division
[ps2] [ps3] [psp] Citing changes in the games industry, Sony Computer Entertainment is considering a series of worldwide jobs cuts along with other restructuring methods. The company claims these efforts come not from the high costs associated with the PlayStation 3 hardware, but rather movements such as a shift towards digital distribution through the PlayStation Store and a drastic refocusing of the yearly E3 event.
According to various reports, Sony Computer Entertainment Europe will lose at least 160 positions.
Former Sony Computer Entertainment America head of developer Mark DeLoura relations wrote that the American division has already undergone a round of lay offs (thanks Game|Life). "There were definitely some job cuts at SCEA last week, a bunch of the folks in marketing who have been involved in E3 prep in previous years were let go," DeLoura wrote. "But one has to wonder whether this is the beginning of the layoffs, or the end?" -
Over 100 PS2, PS3 and PSP games in Q2
[ps2] [ps3] [psp] Sony Computer Entertainment America today issued a list detailing the over 100 releases scheduled to the PlayStation 2, PlayStation 3, and PSP across the next three months. Amongst the upcoming PlayStation 2 games are Edios' Lara Croft Tomb Raider Anniversary, Vanillaware's Odin Sphere, and Electronic Arts' Harry Potter and the Order of the Phoenix.
On the PlayStation 3 side of things, the next three months will see Treyarch's Spider-Man 3 (preview), Starbreeze Studios' The Darkness (preview) and Team Ninja's Ninja Gaiden Sigma. Additionally, games such as Incognito's Calling All Cars and Capcom's Super Puzzle Fighter II HD Remix will see release on PlayStation Network in the same time period.
The PSP's Q2 lineup includes Square Enix's Final Fantasy and Final Fantasy II, Zoe Mode's Crush, and Namco's Ridge Racer 2.
"Our second-quarter line-up of PS3, PSP and PlayStation 2 software titles demonstrates a continued commitment from both SCEA and third-party developers to the PlayStation family of products," said SCEA senior VP of marketing Peter Dille. "We are excited by the content being developed by our partners, but are also looking forward to launching PlayStation-branded exclusive games created by our own worldwide studios this quarter and throughout the rest of 2007." -
PS3 goes 1.70
[ps3] Late last night, Sony released the 1.70 firmware for the PlayStation 3, which can be obtained via the System Update option in the PlayStation 3's Settings menu or from Sony's official site.
The update adds the capability to play original PlayStation games downloaded from the PlayStation Store on the PlayStation 3, a feat previously limited to the PSP. However, don't start buying them quite yet--none of the PlayStation games currently available from the PlayStation Store will work due to the differing security requirements between the PS3 and PSP's PlayStation emulators.
"We'll be replacing the older PS1 games with fixed versions sometime in May," SCEA manager Al de Leon explained. "Once the new games are uploaded, you'll be able to download the games straight to your hard drive and play them from there."
After owners download the fixed versions of the games, a free process for those that have already purchased them, they will be able to use their saves when playing on both the PSP and PS3. Future PlayStation game releases on the PlayStation Store will be fully compatible with the PlayStation 3. The firmware update also adds support for "the force feedback function of some accessories for use with PlayStation 2 format software," but no details as to what accessories or how to connect them are available at this time.
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Microsoft updates 360 backwards compatibility
[xbox360] Xbox 360 also received a software update today, this time enhancing the system's backwards compatibility. The update allows Xbox 360 users to play nearly 40 more original Xbox games in 720p and 1080i with anti-aliasing, including Smilebit's Jet Set Radio Future, Pandemic Studios' Mercenaries: Playground of Destruction, Smilebit's Panzer Dragoon Orta, Microsoft Game Studios Japan's Phantom Dust, and Capcom's Street Fighter Anniversary Collection. A list of the newly playable titles can be found over at Major Nelson, with a complete rundown of all the backwards compatible games over at Xbox.com. Xbox 360 users can download the update by either booting one of the backwards compatible games while connected to Xbox Live or from Microsoft's web site. -
Xbox 360 Elite sneaks into stores
[xbox360] Several retailers have begun to sell the $479 Xbox 360 Elite in advance of its April 29 release, with a majority of reports coming from Wal-Mart and Target stores. This is a relatively common occurrence in the realm of retail, especially with hardware revisions, since those stocking shelves often don't stop to check for a street date on hardware that has already seen release. For more details on the black Xbox 360 Elite and its snazzy 120 GB hard drive, check out our previous coverage. -
Help design BioShock Limited Edition
[xbox360] First publisher 2K Games asked gamers to sign a petition if they wanted a limited edition of Irrational Games' upcoming first person shooter BioShock, now they are running a contest to determine how that special box should look. It's like they want us to do everything, sheesh. The official site has all the details on entry. Three lucky participants will win a free copy of the Limited Edition for both PC and Xbox 360, with first prize netting a trip to the BioShock launch party this August as well.
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Sega reveals four more for Virtual Console
[wii] Sega today announced its next batch of Virtual Console releases consisting of beat'em up Streets of Rage 2, the funky side-scroller Toe Jam & Earl in Panic on Funkotron, first-person RPG Shining in the Darkness and platformer Kid Chameleon. The games are slated to hit in the coming weeks, and as with all Genesis games on Virtual Console, are expected to sell for 800 Wii Points ($8).
Breakdown for the Xbox. "The story was one of the best I've ever experienced. Twist, after twist, after twist, my mind was blown so many times I didn't know which way was up by the end of it. I can only hope they eventually make a sequel." (submitted by Dan 101)
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by Chris Faylor, Mar 30, 2007 10:11am PDT
Norwegian Cruise Line recently unveiled plans to introduce the Nintendo Wii on its fleet of 15 "in service and under construction" cruise ships within the next month. The systems will be located in each ship's atrium, Kid's Crew facility, and some other unspecified public rooms. Passengers will be able to choose between various Nintendo-published titles, including Wii Sports, Wii Play, WarioWare: Smooth Moves and Excite Truck.
On the other end of the spectrum, ITV News discovered that the PlayStation 3 has been banned from UK jails. According to UK Home Office head John Reid, "the Sony PlayStation 3 was barred from the prison estate because of the equipment's ability to send and receive radio signals."
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by Chris Remo, Mar 15, 2007 7:17pm PDT
Well, there's hardly any LNC-specific news today, but look at all the stuff on that front page! These NPD numbers should cause quite a stir, though.
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Nintendo hardware, Crackdown top February sales in US
[ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba] February sales figures for the United States video game industry were released today by tracking firm NPD, and the results saw Nintendo topping the hardware charts while Realtime Worlds' Crackdown (X360) headed up software. On the hardware side, Nintendo DS overcame its January supply problems to move an impressive 485,149 units. Nintendo also took the second slot, with last month's number one selling console, Wii, selling 335,000. PlayStation 2 again kept a strong position in the market, selling 295,000. Next was Xbox 360 with 228,000. Sony's PSP came in at number five with 176,000. Rather remarkably, Nintendo's Game Boy Advance managed to outsell Sony's PlayStation 3, which took the last position among the current major home and portable consoles. GBA moved 136,000 units, topping PS3's 127,000. Finally, GameCube managed to scrape up 24,000 sales, with Xbox taking 480. Crackdown topped off the software charts, followed by Nintendo's Wii Play with Wii Remote (Wii). Next up was Rare's Diddy Kong Racing (NDS), followed by Nintendo's The Legend of Zelda: Twilight Princess (Wii). Harmonix's Guitar Hero II for PlayStation 2 was number five, followed by Epic's Gears of War (X360). Kush Games' Xbox 360 version of MLB 2K7 came in at number seven. Capcom's Lost Planet (X360) was number eight, and Intelligent Systems' WarioWare: Smooth Moves number nine. Finally, EA Canada's Xbox 360 version of NBA Street Homecourt rounded out the top ten. Nintendo sent along a press release pointing out that today's results saw Nintendo represent a chunky 54% of all February hardware sales in the United States. Overall, Nintendo was the top publisher this month in terms of financial market share, followed respectively by Electronic Arts, Activision, Microsoft, Take-Two, and Sony. -
Halo 3 shipping in September?
[xbox360] Prevailing assumption has been that Bungie Studios' inevitable juggernaut Halo 3 would hit Xbox 360 this November; after all, both prior Halo games have shipped during the month of November. This week, however, various outlets have published tidbits suggesting the game might come a couple of months sooner. Speaking in a 1UP interview, Microsoft Game Studios' Shane Kim pointed out, "In September of 2004 we released Fable, Fable got big sales and then in November got big sales again. I just believe great titles can get the double bump and I think Halo 3 is going to be that." The resulting speculation was bolstered today when IGN published a report that it had been contacted by a studio "close with Bungie" and leaked the September release period. Microsoft has not commented on the rumors, instead sticking to its official fall 2007 date.
Track and Field for the NES. "We were "running" (pounding) that matt so hard, my friends mother's antique china feel off the wall, and almost cut our feet." (submitted by uh dead)
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by Chris Remo, Dec 13, 2006 8:00pm PST
Boy, there's quite the glut of handheld news today.
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Square goes tactical on handhelds
[ds] [psp] [gba] Yesterday, Square Enix surprised gamers with news that the upcoming Dragon Quest IX would be exclusive to a portable system; today, news out of Japan revealed more upcoming portable games to the publisher's extremely large and growing list. First up is a remake of Final Fantasy Tactics for PSP. Though it will essentially be the same content from the original 1997 PlayStation game, it will contain some new job classes as well as cel-shaded cutscenes. Also in the works is what seems to be a sequel to Final Fantasy Tactics Advance, the Game Boy Advance spinoff of the original Final Fantasy Tactics. Oddly, a platform for this game has yet to be announced. It is likely that the game will come to the platform of its predecessor, or to the successful Nintendo DS, on which Square Enix already has no less than nine upcoming projects in development. -
D3 goes on a Puzzle Quest
[ds] [psp] D3Publisher of America today announced that it will be bringing the RPG/puzzle hybrid Puzzle Quest: Challenge of the Warlords to North American shelves next year. The game, developed for both Nintendo DS and PSP, is structured like a traditional console roleplaying game, but has battles that play out like color-matching puzzle games. In addition to a full single-player story set in the frequently-used Warlords universe of Etheria, it features puzzle-only modes as well as local wireless versus multiplayer on both systems. "We believe consumers will enjoy the combination of much-loved gameplay styles incorporated into Puzzle Quest and find the game to be a compelling choice for casual or on-the-go gamers, as well as offer a great challenge to more seasoned gamers," said D3 senior marketing manager Michael Scharnikow. "Puzzle Quest can be enjoyed in either long or short doses of gameplay for a casual, yet also deeply satisfying and immersive, gameplay experience." - Screenshots: NDS, PSP. Puzzle Quest: Challenge of the Warlords was developed by Infinite Interactive and Playable Productions for Nintendo DS, and Infinite Interactive and Vicious Cycle Software for PSP. The game is expected to ship to North American retail shelves in March 2007. -
Heroes are Legendary, again
[psp] Namco Bandai has been one of the strongest supporters of roleplaying games on PSP with its The Legend of Heroes series, and today it announced it would be continuing that support with The Legend of Heroes III: Song of the Ocean. The game will be developed by Nihon Falcom, which worked on the prior two PSP games in the series as well as the popular Ys series dating back to the original 1987 entry. "The Legend of Heroes series is regarded as a classic RPG franchise and we're very pleased to bring the next entry in the series to the PSP system," said Namco Bandai Games America VP Naruo Uchida. "With Nihon Falcom at the head of development, a studio that has brought players timeless classics like 'Ys', we are sure RPG fans everywhere will be pleased with this unique handheld experience. While the game is set in the fantastic world familiar to fans of the first two Legend of Heroes games, it will feature a brand new adventure and standalone storyline. Therefore, even RPG fans new to the series will immediately be able to pick up and enjoy the game." The Legend of Heroes III: Song of the Ocean is expected to ship for PSP to North America in January 2007. -
Capcom on Lost Planet: We're still listening
[xbox360] Last month, Capcom promised that, in response to frequent criticism from gamers based on experience with the Lost Plane (X360) multiplayer demo, the final version of the game would include a contextual font size for certain aspects of the game depending on whether the user owns a standard- or high-definition TV. Today, the company sent word that it plans to make even more changes to the multiplayer portion of the game based on further feedback from gamers. Rather than technical changes, these are actual changes to gameplay and interface functionality aimed at making the game a more streamlined and complete experience. Capcom outlines the changes as follows: - Private slots can be set by host! - Invite friends to a match - Number of players in a room will be displayed next to name of the room - Players will not be kicked all the way out to the main menu if they try to join a full game - New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again - Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu - The ability to replay a match with the same group without leaving the post-game lobby - Cycling maps on replayed matches when map selection is set to Random - Text size on the team selection screen will be greatly increased when using non-HD resolutions. - When manual team selection is set to ON, players will have 20 seconds to form teams. - The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time. - A player's custom match criteria will now be saved. We've also got a more complete explanation of the major changes to navigation, the post game lobby and friends system, and handling of team formation. Some of the changes have already been made to the gold master version of Lost Planet, while some will be available as a downloadable patch immediately when the game is released in North America and Europe on January 12, 2007. -
Sony "too funky fresh," is "Busted. Nailed. Snagged."
[psp] You are likely aware of a rather misguided and poorly-disguised PSP marketing campaign launched by Sony and featuring deliberately amateur (in a highly paid marketing professional kind of way) rap videos themed around the concept of wanting to receive a PSP for Christmas from one's parents. After the campaign was less than successful in convincing gamers of its authenticity, Sony has posted a note on the campaign's home page, all i want for xmas is a psp. It reads as follows (or, "here's the deal:::" as the page puts it): Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP. Sony Computer Entertainment America
Despite keeping the page mostly intact, Sony has removed the rap and rock videos. The rap video, entitled, "Cousin Pete Wants a PSP for Xmas Too!," has also been removed from YouTube. -
Wii, DS see strong week in Europe
[wii] [ds] Nintendo of Europe announced today that in the first two days of the Wii's European launch, the machine sold some 325,000 units, which NOE claims makes it the fastest-selling console in the territory's history. The news comes one day after Nintendo announced that the Wii sold over 105,000 units in the United Kingdom during the console's launch weekend, which, according to UK publication MCV, beat Xbox 360's previous record of 70,000. Unsurprisingly, the highest selling launch game in both the UK and Europe as a whole was The Legend of Zelda: Twilight Princess, with Nintendo's Wii Play (to be released in North America next month) and Ubisoft's Red Steel also showing strong sales. DS had strong pre-holiday sales as well, moving 515,000 units in Europe the same week, giving the machine a European install base of about 8.5 million. Nintendo noted that this figure broke all prior records for any console's sales in Europe in a single week.
Bump 'n' Jump for the Intellivision. "A car race that dared to ask .. will you bump them or will you jump them? I prefered jumping for pixelated goodness when my car appeared to inflate toward the screen. =0" (submitted by jehkyb)
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by Chris Remo, Dec 08, 2006 8:00pm PST
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Samurai Warriors battle to X360 and PS2
[ps2] [xbox360] Earlier this year, Koei released Omega Force's Samurai Warriors 2 for PlayStation 2 and Xbox 360. Now, the company plans to bring the tactical strategy Empires spinoff series to the same two platforms. Today, the company announced Samurai Warriors 2 Empires, the first in its Empires line to take place in Feudal Japan, where the player must unite 24 warring regions under his rule. The in-game deck of policy cards is based on Japanese history, and the game features famous battles which actually took place in ancient Japan. Samurai Warriors 2 Empires features some 400 playable characters, 11 scenarios, a "create your own warrior" mode, and cooperative play. Koei sent along some strategy screens and action screens from the PS2 version. Koei plans to ship Omega Force's Samurai Warriors 2 Empires for PlayStation 2 and Xbox 360 on February 27, 2007. -
Tekken 5 to be downloadable on PS3
[ps3] IGN has translated news from Japanese publication Famitsu revealing that a version of Namco's arcade fighter Tekken 5 Dark Resurrection will be created for PlayStation 3 and offered as a purchasable download through the PlayStation Store. Previously, the game has been adapted for PSP under the name Tekken: Dark Resurrection. The PS3 version of the game will run natively in 1080p resolution and feature updates to all of the modes from the arcade game, as well as add the previously unavailable ability to play as the boss Jinpachi. It was not stated whether the game would include online multiplayer. This downloadable game is distinct from the upcoming Tekken 6, which is currently in development for arcades and will follow on PlayStation 3. No release date or price was given for the game, which will be 800MB in size. Namco has not announced a North American release. -
Interlink pulls trigger on Wii lawsuit
[wii] Interface design firm Interlink, which develops and manufactures technology and peripherals for interacting with electronics devices, has launched a lawsuit against Nintendo of America, claiming that the trigger (aka B button) on the Wii console's remote controller infringes on a patent it holds for one of its own interface devices. The Interlink product in question is essentially a mouse held aloft, whose cursor is controlled with a touch-sensitive thumb pad rather than by dragging the mouse across a flat surface. The pointer functionality is entirely different from the Wii remote's motion-sensitive interface; Interlink's objection comes from the similarity of the triggers used in both devices. Rather than a top-mounted button such as is common on most mouse devices, Interlink's mouse uses a bottom-mounted trigger similar to that of the Wii remote--and many other common gaming controllers. Illustrations depicting the product, taken from Interlink's patent, are available here. In its filing, Interlink claims that "has sold infringing products and/or committed infringing acts" in Delaware, where Interlink carries out certain operations, causing Interlink "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities of the defendant." Interlink's claim is likely to be a difficult one to maintain, as Nintendo's Wii remote is sold only for use with the Wii console itself, and unlike many of Interlink's products is not intended or supported for use with personal computers. The company is seeking an injunction against the sale of the Wii remote, compensation in the amount of three times the damages alleged to be suffered by Interlink as a result of the sale of the Wii remote, and reimbursement for Interlink's legal fees. Nintendo has declined to publicly respond to the matter as part of its policy not to comment on pending litigation. -
Phantasy Star Universe to see weekly updates
[ps2] [xbox360] Sega today detailed its plans to release regular content updates for Sonic Team and Total Entertainment's Phantasy Star Universe (PS2, X360, PC). The first of the upcoming weekly updates comes today, with the addition of new character classes, weapon types, quests, and story missions. Today's seven new hybrid classes are the Fighgunner, Fortefight, Fortegunner, Fortetecher, Guntecher, Protranser, and Wartecher. The new weapons are the Axe (Moatoob), Card (Neudaiz), Claw (Neudaiz), Crossbow (Moatoob), Double Saber (Parum), Grenade (Moatoob), Laser Cannon (Parum), and Twin Claw (Neudaiz). B and A rank weapons, gears, and boards are now available at shops throughout the game. The game's level cap is now upped to 60, with Photon abilities and TECHNICs able to reach level 30 depending on the player's class. Those who enjoy the offline game can now download an extension of the game's single-player story with 10 new missions, though they are still available for download exclusively to online subscribers. -
Lemmings, Sudoku march to PS3
[ps3] Two new games have hit the PlayStation 3's PlayStation Store. A version of the classic Lemmings, developed for PS3 by Lemmings PSP and Worms series developer Team17, is now available for purchase at the reasonable price of $2.99. The game includes 40 levels, supports online leaderboards, and outputs in HD resolution. A free 120MB demo is also available. Also available is a Sudoku game entitled Go! Sudoku. The game is sold in several separate puzzle packs, with the initial pack being a free download and others sold for $2.99 each. Finally, a demo of Game Republic's Genji 2, an action game which is based on Japanese history and features famous battles which actually took place in ancient Japan, is also freely downloadable from the PlayStation Store. It weighs in around 430MB.
Armor Battle for the Intellivision. "You have a tank and I have a tank, and I shoot you! Oh wait, you switched your active tank to your dummy tank and shot me in the back and I lost! Intelligent TELEVISION!" (submitted by jehkyb)
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by Chris Remo, Dec 07, 2006 8:00pm PST
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EA dominates PS2 and PSP with Burnout
[ps2] [psp] This August, Electronic Arts announced that Criterion's fifth main installment of its destruction-laden racer Burnout would be coming to PlayStation 3 and Xbox 360. Today, the company announced that the series will take a detour on Sony's other systems, PlayStation 2 and PSP, with Burnout Dominator. "The series was born on the PlayStation 2, and Burnout Dominator is about celebrating the essence of Burnout," said senior producer Nick Channon. "Burnout Dominator focuses on the reckless skill-based racing and fear of crashing that fuelled the first games." While no substantial details were revealed about Dominator, the game will make use of the same fast-paced core mechanics that have driven previous Burnout entries to success. With its current focus on Burnout 5 and a new installment of Black, Criterion is giving the wheel to EA's Guildford-based UK Studio. EA sent over some screenshots of the PS2 version of the game. EA UK Studio's Burnout Dominator is set to ship for PlayStation 2 and PSP in 2007. -
Class action suit filed against MS for 360 issues
[xbox360] Various technical issues with Xbox 360 have been widely reported since the machine's North American launch last November. Now, it seems that, for the first time, legal action is being taken against the company in regards to one such issue. In late October, Microsoft released its fall dashboard update for Xbox 360, adding numerous new options and functions. Some users who installed the update reported that it had fatal effects on their Xbox 360s, effectively "bricking" them. Microsoft soon acknowledged the complaint, stating that it affected "less than 1%" of users. The company then released an updated patch. Microsoft recommended that those with continued problems should contact Xbox support. Some such users then reported that after contacting support they were informed they would have to pay for repairs; in a statement Microsoft indicated that it will cover the repair and shipping costs for consoles harmed by the Fall Update before November 1. According to posts made this week on the official Xbox forums, one of these users has filed a class-action suit against Microsoft for violation of the Washington State Consumer Protection Act, breach of contract, and negligence. GameSpot managed to obtain a copy of the lawsuit, filed in the state of Washington. It states that Microsoft has in fact refused to pay for repair or replacement costs for consumers numbering "at least the thousands," and is being sued for breach of contract. The negligence charge will take effect if Microsoft claims to have had no explicit contract with said users. -
D3 brings Earth Defense Force to North America
[xbox360] D3 Publisher has announced that the popular formerly-Japan-only alien-blasting series Earth Defense Force will be making its first official appearing in North America. Earth Defense Force 3, which will launch in Japan next week on Xbox 360, will be released to North American audiences next spring, where it will be renamed Earth Defense Force X to allay potential numbering confusion for gamers unfamiliar with the seriers. Like prior entries in the series, Earth Defense Force X eschews any pretense at deep story, electing to simply plunge the player into a balls-to-the-wall action-fest, where Earth is being invaded by aliens, giant bugs, mechs, and huge Godzilla-like creatures, and an elite fighting force must save humanity. "We want it to feel like a Godzilla movie," said a D3 representative speaking to Shacknews. "Like Godzilla with guns." Earth Defense Force X features approximately 400 weapons over seven categories. Earth Defense Force X is being created by series developer Sandlot. D3 plans to ship the game to Xbox 360 in North America in March 2007. -
Nintendo improves Wii remote strap strength
[wii] Since the initial launch of the Wii in North America, various photos have surfaced documenting damage caused by Wii remotes by people who, in their apparently boundless enthusiasm, have flung remotes out of their hands with enough force to snap the included wrist strap and strike nearby objects such as television screens. Today, speaking to Japanese press, Nintendo president Satoru Iwata stated that the company is looking into the situation, but has not announced any specific plans to improve the strap. "Of course before the launch of the Wii hardware Nintendo had a number of tests on the durability of everything including the strap," said Iwata. "But our understanding right now is that even beyond our expectations people are becoming more and more excited playing with the Wii." Oddly, despite Iwata's tentative comments today, it seems Nintendo already has taken steps to improve the situation. Apparently, when contacted by consumers with broken straps, the replacement units are noticeably thicker than the original units. When the system launched in Australia yesterday, buyers reported receiving the newer straps included with the system and with the Wii Play game and remote bundle, while finding the older straps included with standalone Wii remotes. Shacker CoRDS supplies us with this photograph comparing both, demonstrating a significant difference between them.
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DS dominates sales charts with, uh, high sales
[ps2] [ps3] [xbox360] [wii] [ds] [psp] [gba] Today, the NPD Group released its United States video game industry sales figures for the month of November. Nintendo DS considered its increasingly long running streak at #1 with sales of almost a million, managing to move 918,000 units into consumers' hands, over double last month's sales; DS now has a US install base of about 8.1 million. PlayStation 2 also more than doubled last month's numbers, coming in second with 664,000 units sold. Perhaps surprisingly, Nintendo's Game Boy Advance managed to steal the third place spot from Xbox 360, coming close to PS2 with 641,000 units. Given its plentiful supply and established library, Xbox 360 was the highest selling current generation console with 511,000 units, giving the machine a US install base of 3.8 million. Wii followed with 476,000 units, showing a discrepancy from Nintendo of America president Reggie Fils-Aime's quoted figure of 600,000. Nintendo followed up NPD's report with a press release noting that Fils-Aime's figures gave sales data for all of the Americas, whereas NPD reports only on the US. Nintendo also noted that its consoles accounted for about 55% of total November hardware sales. PSP had sales of 412,000, while Sony's new PlayStation 3 sold 197,000. The PS3 numbers suggest a degree of accuracy in comments made by EA CEO Larry Probst, who recently predicted that Sony would miss its planned PS3 shipment numbers by about half. Total monthly hardware sales were up a notable 69% to $771 million year over year, which most peg on the Xbox 360, now in significantly greater supply than it was last November, and the arrival of the Wii, which saw decent initial supply. As far as games go, Epic's Gears of War (X360) took the number one slot, selling over a million units. Square Enix's Final Fantasy XII (PS2) followed at number two. Third was Nintendo's Wii version of The Legend of Zelda: Twilight Princess, which ended up the only game for either of the two newly released consoles to make the top ten. Nintendo's press release stated that Zelda's attach rate of 87% gave it the highest attach rate for any launch title since Super Mario 64 on Nintendo 64. Harmonix's Guitar Hero II (PS2) took the next spot at number four. Software sales were up 29% year over year to $804 million.
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Hudson to bring...something to Virtual Console on Monday
[wii] Nintendo recently announced that it would be releasing new games for Wii's Virtual Consoles every Monday. This week, a Hudson employee posting to the company's official board promised that next Monday's releases would include at least one new TurboGrafx-16 game. "Best of all, it's one of the most requested games that fans want," said marketing director John Lee. The game in question may be the classic shoot-em-up R-Type. Currently, two unreleased Hudson games have been rated by the ESRB for Wii: R-Type and Dungeon Explorer. Lee noted that Monday's game "has not been announced yet," while the latter ESRB-rated game has already been announced for inclusion on the Virtual Console.
Burgertime for the Intellivision. "It's time for burgers! This game taught me that hot dogs, eggs, and pickles hate salt!" (submitted by jehkyb)
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by Chris Remo, Dec 05, 2006 8:15pm PST
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Three Kingdoms to be romanced again
[ps2] Publisher Koei today announced that its long running historical turn-based strategy series Romance of the Three Kingdoms will be releasing its eleventh major installment early next year for PlayStation 2, having been released for PC in Japan earlier this year. Set at the end of China's Han Dynasty, Romance of the Three Kingdoms XI contains a full ten-mission campaign and ten preset scenarios as well as a tutorial, a "Create-an-officer" mode, and a multiplayer mode supporting up to eight players. There is also an option to select either English or Chinese voiceover recordings. Koei sent along some screenshots of the game. Koei plans to ship Romance of the Three Kingdoms XI for PlayStation 2 in North America on February 6, 2007.
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Fate of Bob Ross game in question (no more happy virtual trees?)
[wii] [ds] Earlier this year, Bob Ross Inc., the company that holds the rights to the name and images of the late fro-wearing televised painting instructor Bob Ross, announced that it had licensed developer AGFRAG Entertainment Group to create a Bob Ross video game for Wii, Nintendo DS, and PC. This week, it seems, development of the game halted. Yesterday, Play Nintendo reported on a message from the game's Yahoo Group stating, "AGFRAG is no longer involved int he [sic] development of ANY Bob Ross Game. Please contact Bob Ross Inc. for further information." That news has been confirmed by a message that has replaced AGFRAG's official site as of today. "I'm sorry that we have disappointed so many people on a certain project. Please realize we did what we felt was best, with the cards that were dealt to us and the situation we were in," reads the message from AGFRAG head Joseph Hatcher. The company is currently working on a different, unidentified, game. According to Hatcher, plans for a Bob Ross game have not been shelved, but AGFRAG is no longer connected to the project. Bob Ross Inc. may be pursuing other development avenues for the game, though it has not made any official announcments on the matter. -
Iwata forsees potential to beat earnings estimates
[wii] [ds] With its emphasis on its new control scheme and certain key pieces of nontraditional software, many analysts have predicted that Nintendo's Wii, currently in the midst of a continuing worldwide rollout having already launched in North America and Japan, would face its toughest competition not from Sony and Microsoft's home consoles but from its own Nintendo DS, which relies on a similar divergent strategy. This effect has been predicted to have a cannibalizing effect on DS as well. Speaking to Reuters today, Nintendo president Satoru Iwata cast aside such worries. "If you take a look at DS sales in the United States in the Thanksgiving week or DS sales in Japan in the week of the Wii launch, there has been little impact," said Iwata. The executive went on to say that Nintendo itself had factored these concerns into its own financial estimates, but after recent Wii and DS sales figures now sees the possibility of surpassing those expectations. "Confidence could be too strong a word, but there is an emerging possibility (to beat those forecasts)," he said. Recently, Nintendo raised its sales expectations for DS from 17 million to 20 million within its current fiscal year. Iwata stated that while the machine's staggering success in Japan has likely reached its peak, the portable has continued room for growth in Europe and North America where it has only recently begun to hit its momentum. During Wii's launch in Japan this past weekend, the console was reported to have sold out shipments of about 372,000, indicating that Nintendo came close but did not quite manage to supply its planned 400,000 units. Wii Sports, which is not bundled with the system in Japan as it is in North America and which has been the focus of Nintendo's Japanese marketing campaign for Wii, was the highest selling title at launch, selling over 176,000 units. It was followed by the game collection Wii Play, which comes bundled with a Wii Remote and will be released in North America on January 15, 2007. The Legend of Zelda: Twilight Princess, North America's top selling Wii game, came in third. -
Gears of War causes Live traffic spike
[xbox360] Network equipment provider Sandvine Incorporated has released an internally-generated report stating that the recent release of Epic's Gears of War along with five other new Xbox 360 games has resulted in an 80% increase in broadband Xbox Live users for the week following the games' release on November 7, 2006. Today's report is similar to one Sandvine released in late 2004 following the release of Bungie's Halo 2 (Xbox), which saw Xbox Live traffic increase by 300%. Gears of War was recently revealed to have been the most-played Xbox Live game during the week of November 13, unseating the long standing champ Halo 2. -
Ubi launches online-code based Rayman leaderboard
[ps2] [wii] Ubisoft sends along word that it has launched a set of web-based leaderboards for the Wii, PS2, and PC versions of Ubisoft Montpellier's humorous mini-game-laden fourth installment in the Rayman series, Rayman Raving Rabbids. Similarly to Beyond Good & Evil (PS2, Xbox, GCN, PC), also from designer Michel Ancel, Raving Rabbids makes use of uniquely generated Internet Codes to allow users to identify progress made in-game. These codes, given after playing a game in Score Attack mode, can be submitted to the game's official site with an Ubi.com account, and will result in the user's mini-game-specific and overall score average being posted to the leaderboards.
Kung Fu Master for the Atari 2600. "Saved for a couple of months to afford it. Wasn't as good as I'd hoped, but still played it over and over." (submitted by zoolanderinsydney)
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by Chris Remo, Sep 19, 2006 8:30pm PDT
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RedOctane Seeks to Become Lawsuit Hero
[ps2] According to a GameSpot report, Activision and recently acquired Guitar Hero publisher RedOctane filed suit against peripheral manufacturer The Ant Commandos. Activision alleges that, by selling its Guitar Mania series of Guitar Hero guitar controllers, the company has infringed upon Activision's trademarks and copyrights, engaged in unfair and deceptive trade practices, exhibited unfair competition, and released false advertising. The lawsuit claims that the Guitar Mania packaging emulates the Guitar Hero packaging and makes use of RedOctane's protected materials to promote the Guitar Mania product. The front of the Guitar Mania box states that the controller is "Compatible with PS2 Guitar Game;" elsewhere it notes it is compatible with Guitar Hero. Activision takes issue with this as well, claiming that the controller's motion sensor, which activates Guitar Hero's "Star Power" mode, does not always function propertly. A comparison of the Guitar Hero and Guitar Mania boxes is presented here. The Ant Commandos also makes alternative mat controllers for dance games and an alternative drum controller for Nintendo's Donkey Konga (GCN) and Donkey Kong Jungle Beat (GCN) games. The lawsuit is somewhat ironic, given RedOctane's past (and current) positions as a defendant in copyright- and trademark-related matters. In a similar matter, Konami sued RedOctane in 2005 for publishing Roxor Games' dance game In the Groove (PS2), which Konami alleged infringed on a number of patents it holds for its long running Dance Dance Revolution series. A company named Knucklebonz also sued RedOctane over the use of the Guitar Hero name. Since June 2004, Knucklebonz has used "Guitar Hero" as a brand name for its series of collectible figures based on rock guitar greats. However, it appears the company failed to properly register the name until late last year. -
BioWare Branches Out to DS
[nintendo] Acclaimed RPG-oriented developer BioWare today announced that it has formed a new development group specifically targeting handheld platforms. The company's first title in the portable arena will be an unnamed project for Nintendo DS. No details were given regarding the game's setting or gameplay. Today's news comes only a month after BioWare sent out a survey to its community members inquiring whether they would buy a portable game based on Baldur's Gate, Star Wars: Knights of the Old Republic, or Neverwinter Nights, or whether they would be willing to buy a portable system to be able to play such a game. In addition to the announcement of the game and its development group, BioWare also stated that it is looking for developers to fill out the new team, which will be based at the company's main studio in Edmonton, Alberta. BioWare recently also opened up an MMO-focused studio in Austin, Texas.
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EA Confirms SKATE
[ps3] [xbox360] Electronic Arts has publically confirmed that, as revealed this week, it will indeed be publishing a skateboarding game simply titled SKATE. The game is headed to PlayStation 3 and Xbox 360. Today's announcement reveals that long time Need for Speed series developer EA Black Box, an EA Canada studio, will be handling the game. Professional skaters such as Danny Way and PJ Ladd will appear in the game. SKATE also features a "reactive city" environment as well as context-sensitive in-game cameras. "Our game offers a skate mecca for both skaters and gamers in search of the definitive authentic skating video game experience," said executive producer Scott Blackwood. "We're focused on capturing the actual feeling of skating with the innovative control system, the physics driven animations, and the intelligent cameras working together to really deliver the closest thing to being on a board." The game apparently offers a trick control system that is based on the two analog sticks, rather than the time-honored stick (or d-pad) plus face buttons method that is used in Neversoft's Tony Hawk series. EA Black Box's SKATE is set to ship for PlayStation 3 and Xbox 360 in 2007.
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Ubisoft Announces Q4 Releases
[ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba] Ubisoft today announced its official release list for its third fiscal quarter, the fourth calendar quarter of 2006. - Ubisoft Montreal's Tom Clancy's Splinter Cell Double Agent (PS2, Xbox, GCN, X360, Wii, PC) - Ubisoft Montpellier's Rayman Raving Rabbids (Wii, NDS, GBA, PC; other versions to follow in 2007) - Ubisoft Montreal's Tom Clancy's Rainbow Six Vegas (PS3, X360, PSP, PC) - Ubisoft Montreal's Far Cry Vengeance (Wii) - Gearbox and Ubisoft Shanghai's Brothers in Arms D-Day (PSP) - Ubisoft Romania's Blazing Angels Squadrons of WWII (PS3, Wii) - Pipeworks and Ubisoft Montreal's Prince of Persia Rival Swords (PSP) - MTO's Petz (NDS, GBA, PC) - Ubisoft Paris' Red Steel (Wii) - Arkane and Kuju's Dark Messiah of Might & Magic (PC) - MTO's GT Pro Series (Wii) - Ubisoft Montreal's Open Season (PS2, Xbox, GCN, X360, Wii, NDS, PSP, GBA, PC) - Ubisoft Casablanca and Ubisoft Montreal's Star Wars Lethal Alliance (NDS, PSP) - Ubisoft's Monstre 4x4 World Circuit (Wii) -
Xbox 360 Players Have a Vision, Get Patched
[xbox360] Despite apparently having been available for a few weeks now at various retail locations, according to internet reports, the Xbox Live Vision peripheral for Xbox 360 has now officially been released. The USB video camera allows for in-game video chat as well as the ability for players to make a custom gamer picture viewable to friends. Currently, Carbonated Games' UNO makes use of the video chat feature. As of tomorrow, the functionality will be added to PixelStorm's Bankshot Billiards 2 as well as Silver Creek's Hardwood Hearts, Hardwood Spades, and Hardwood Backgammon. Xbox Live Vision is available for $39.99 and includes an Xbox 360 headset, UNO, and FreeVerse's gesture-based game TotemBall. The $79.99 Xbox Live Vision Gold Pack includes those components as well as Digital Eclipse's Robotron 2084, 200 Microsoft Points ($2.50). -
Wii Playable on Fusion Tour
[nintendo] This summer, Nintendo announced its Nintendo Fusion Tour (warning: site features loud sound), a series of over 35 rock concerts being held across the United States from September 27 to November 11. Nintendo stated that Wii would be present in some form at the shows, but did not state whether the machine would be playable by attendees. Today, the company confirmed that each show will feature multiple playable Wii consoles, along with Retro's Metroid Prime 3: Corruption, Nintendo's WarioWare: Smooth Moves, Toys for Bob's Tony Hawk's Downhill Jam, Nintendo's Wii Sports, and Monster Games' Excite Truck playable for showgoers. Nintendo DS consoles and games will also be playable, though the only example of a playable DS game given was iNiS' Elite Beat Agents.
Golf for the NES. "I remember back when you could name games simply "Golf"." (submitted by famine101)
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by Chris Remo, Sep 18, 2006 8:30pm PDT
I sure have uploaded a lot of screenshots recently!
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EA Grinding to Next Gen
[ps3] [xbox360] [nintendo] The latest issue of print publication PSM has word of a new skateboarding franchise from Electronic Arts, succinctly entitled Skate. According to PSM, the game will feature some fourteen professional skaters, a control scheme making use of both analog sticks, as well as some kind of multiplayer mode. EA hopes to challenge Neversoft's long running and hugely successful Tony Hawk skate franchise, which has earned publisher Activision essentially complete domination of the genre via yearly franchise updates going back to 1998. Being a PlayStation-oriented magazine, PSM only reported that the game is heading to PlayStation 3, though EA almost certainly plans to bring it to other platforms. Speaking to Shacknews, EA confirmed the game's existence, but would not reveal any further platforms. EA Canada will be handling development of Skate. The studio does not lack experience with similar gameplay, having developed the popular--and somewhat Tony Hawk-esque--SSX snowboarding franchise. Veteran gamers may also remember EA's first foray into the skateboarding genre with the now classic Skate or Die franchise. EA Canada's Skate is expected to ship for PS3 and unspecified other systems in 2007. -
It's a Wonderful World on DS (Plus FFXII, Plus Mana)
[ds] Last week, the Japanese press revealed a trio of newly announced upcoming Square Enix titles for Nintendo DS. Most surprisingly, and in a rare move for Final Fantasy- and Dragon Quest-heavy Square Enix, is It's a Wonderful World, a new IP set in modern day Japan and featuring various well known Japanese urban landmarks. It's a Wonderful World is being handled by Square's Kingdom Hearts team, with direction by veteran designer Tetsuya Nomura. The player takes the role of protagonist Neku, able to read others' hearts. Neku and Shibuya are somehow drawn into a strange game that sees them battling monsters in simultaneous battles across the DS' two screens. It is not yet clear how this is performed, but is apparently a key aspect of the gameplay. No release date for It's a Wonderful World has been given. Also somewhat surprising was the announcement of a Final Fantasy XII spinoff for DS. Entitled Final Fantasy XII: Revenant Wings, the game features FFXII characters Vaan and Panello in a plot that centers around that perennial RPG theme, air pirates. IGN speculates that, based on the appearance of the characters, the game is likely to be a prequel to the upcoming main PlayStation 2 game. No gameplay details, nor a release date, are yet known. Finally, and least surprisingly, Square Enix will be bringing a new game in the long running Mana series to DS: Heroes of Mana. Children of Mana, also for DS, hit Japan earlier this year, and will be released in North America on October 30, 2006. Heroes of Mana is being developed by Magical Starsign (NDS) studio Brownie Brown, which also has Mana experience, having handled the GBA remake Sword of Mana. Oddly, despite the action RPG heritage of the Mana series, Heroes of Mana delves into real time strategy, uncommon on portable systems. The game deals with resource management and army building from an airship base, but is still classified as a strategy RPG rather than a full on strategy game. No release date was given for the game. Details on all three of these titles are expected at the upcoming Tokyo Game Show. -
Cauldron Takes You to School
[ps2] [xbox360] Activision today announced The History Channel Civil War, an upcoming historical action game from developer Cauldron. The game puts players in the role of either a Union or Confederate soldier in the U.S. Civil War, fighting in legendary battles such as Gettysburg, Bull Run, and Antietam. The History Channel Civil War features authentic locations and weaponry, hand to hand fighting, a wide variety of combat situations, and the cinematic touches we've come to expect from years of war-themed action games. Just not in World War II this time around. Cauldron's The History Channel Civil War is expected to ship for PlayStation 2, Xbox 360, and PC on November 14, 2006. - Xbox 360 screenshots.
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You Can Go Home Again (on Xbox Live)
[xbox360] Microsoft today announced initial details of its Xbox Live plans for the upcoming Tokyo Game Show and Microsoft-run X06 event. As it did during E3, Microsoft will be making numerous pieces of video and game content available for free download via Xbox Live, corresponding with announcements and demos from the shows. Additionally, the company revealed that during this "Bringing it Home" period, which runs from Wednesday, September 20 to Friday, September 29, two more Xbox Live Arcade titles will be released, including an as yet unannounced "major franchise." Microsoft has not yet revealed which new demos will be made available, though it did provide the following list of games that will feature video content: - Treyarch's Call of Duty 3
- Team NINJA's Dead or Alive Xtreme 2
- Turn 10's Forza Motorsport 2
- Io Interactive's Kane & Lynch
- Blueside's Kingdom Under Fire: Circle of Doom
- EA Black Box's Need for Speed Carbon
- Seta's Project Sylpheed
- Activision's Shrek 3
- Rare's Viva Pinata A variety of picture packs and themes will also be released. In total over 100 pieces of content will be made available. Much of the content released during the specified dates will only remain available on Xbox Live Marketplace until 12:00AM PDT on September 29.
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Kameo: Downloads of Power
[xbox360] Xbox Live Marketplace is now hosting a new package of downloadable content for Rare's Kameo: Elements of Power (X360). Entitled the Kameo Power Pack, the bundle contains three new gameplay modes. Expert Mode features six remade levels with both single-player and co-op, ratched up to an extremely high level of difficulty. Time Attack Mode allows players to cooperatively plow through enemies for the fastest time. Rune Battle Mode adds a competitive aspect to co-op, with players fighting to destroy enemies and collect more runes than their opponent. The download also adds new weapons, armor, and achievements. The Kameo Power Pack is currently available for 400 Microsoft Points ($5). -
.hack//G.U. Vol.1: Rebirth is Special
[ps2] Namco Bandai Games today revealed that CyberConnect2's upcoming PlayStation 2 action RPG .hack//G.U. Vol.1: Rebirth will be shipping to retail shelves on October 24, 2006, accompanied by a Special Edition set. In addition to the game, the Special Edition will include an action figure and corresponding weapon, as well as a bonus Terminal Disc containing a compilation of previous .hack lore in the form of stories and videos. The standard game will retail for $39.99. The Special Edition, available only through EB Games and GameStop locations and online stores, will retail for $49.99. -
GDC Becomes Biggest Industry-Only Event
[ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba] Game Developers Conference organizer CMP Game Group today announced that GDC 2007 will be the biggest event in GDC's history, more than doubling the size of the previous show floor and bringing total attendance to over 12,500. This also makes the show the largest industry-only video games event, prompting CMP to transfer GDC indefinitely from its traditional San Jose Convention Center home base to the larger Moscone Convention Center in San Francisco. In 2005, GDC was held at Moscone, but it returned to San Jose for 2006; this new move is longer term. In the wake of recent announcements that E3 will be drastically scaled down in terms of size and scope, GDC seems to be stepping up to partially fill E3's shoes. "While it remains our primary goal to serve the game development community and ensure that the session-based half of GDC remains unchanged, we also believe it is time to dramatically upgrade the range of expo opportunities," said executive director Jamil Moledina. "The result of our expansion is that GDC becomes the natural choice for all companies in the game industry ecosystem to exhibit and conduct business." GDC 2007 will be held from March 5-7, 2007 in the Moscone West and Moscone North buildings in San Francisco.
M.C. Kids for the NES. "McDonalds advertising at it's best, this game was hard!" (submitted by bakanoodle)
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