Way

PC / Puzzle / Release: TBA / ESRB: U

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Fez wins IGF 2012 Grand Prize

Fez wins IGF 2012 Grand Prize

The movers and shakers of the indie scene came together at the Game Developers Conference in San Francisco last night for the 2012 Independent Games Festival awards ceremony, where prizes aplenty were handed out to this year's winners and future stars.

Polytron's eternally in-development puzzle-platformer Fez lifted the Grand Prize and $30,000, four years after it won an IGF award for Excellence In Visual Art. Other notable winners include Dear Esther, Frozen Synapse, and Spelunky.

Read more: All the night's winners »

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IGF 2012 Student Competition winners unveiled

IGF 2012 Student Competition winners unveiled

While these games are competing for the 2012 Independent Games Festival's Main Competition, the IGF awarded Student Showcase competitors today. Selected from two-hundred ninety-five separate game entries, eight winners have been crowned victorious.

Read more: And the winners are... »

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IndieCade 2011: Way

Related Topics – Way, PC, Mac, IndieCade 2011, CoCo & Co., Chris Bell
IndieCade 2011: Way

There were a number of very interesting cooperative experiences at IndieCade 2011, but one of my most memorable of such experiences was a puzzle-platformer called Way, which I played with a complete stranger. The person controlling my character's in-game companion was someone who I neither saw, nor spoke to, until after we had completed the game. As the credits rolled, I stepped away from the mouse and keyboard, and was compelled to cross the room, locate my new-found compatriot and shake his hand for a game well-played. It was that kind of experience.

Read more: Making friends with strangers

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IndieCade 2011: Award winners and inventive cooperation

IndieCade 2011: Award winners and inventive cooperation

One of the best things about this year's IndieCade is the particularly wide assortment of incredibly innovative cooperative experiences. Given that all those in attendance love videogames--or at the very least, have a healthy curiosity--an enthusiastic collaborator is always in within arm's reach.

It's indicative of the natural bonds that can develop when bringing so many talented game-makers together. "There's a really unique community of developers that come from around the world, sharing ideas," IndieCade CEO and founder Stephanie Barish explained. She told me that oftentimes, new development teams manifest as the result of the relationships that form at IndieCade. "It's just very, very exciting to be here and be part of this community," she said, "and to have the opportunity to show your work to each other, and to the broader public."

Read more: award winners, great people, and great co-op »

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