by Alice O'Connor, Apr 30, 2013 6:45am PDT
by John Keefer, Apr 24, 2013 3:00pm PDT
Brian Fargo has been an outspoken proponent of crowdfunding since before his company successfully kickstarted Wasteland 2. However, the inXile Entertainment CEO said that one of the biggest reasons he is thrilled with the process is no more outside interference on games the audience wants made.
Read more: Weighing expectations »
by Alice O'Connor, Apr 08, 2013 6:00am PDT
inXile Entertainment's Torment: Tides of Numenera has set a new Kickstarter record as the most-funded video game in the crowdfunding site's history, wrapping up over the weekend with a whopping $4,188,927 in pledges. It raked in at least $127,000 or so in direct pledges too. The RPG's crowdfunding campaign isn't over quite yet, as inXile will keep things running until the end of April to try to hit its $4.5 million stretch goal of a stronghold for players to call their very own.
Read more: Development will kick off after a short break »
by John Keefer, Apr 04, 2013 4:30pm PDT
by John Keefer, Apr 02, 2013 3:55pm PDT
by John Keefer, Apr 01, 2013 7:15am PDT
by Alice O'Connor, Mar 29, 2013 2:00pm PDT
Obsidian and inXile are awfully chummy, with a shared history going back to Interplay and Black Isle Studios, close enough that they want to lend members like a cup of sugar. Both Californian studios are making crowdfunded Unity-based old-school RPGs too, and so are putting their heads together. inXile today announced that they'll be collaborating on tools and tech with each other.
Read more: Plus, pre-rendered backgrounds looking possible »
by Alice O'Connor, Mar 22, 2013 8:15am PDT
by John Keefer, Mar 07, 2013 8:30am PST
by Alice O'Connor, Mar 06, 2013 6:45am PST
Hey, you! Do you want a spiritual successor to Planescape: Torment? I am, of course, only asking for rhetorical effect: you do. You'll need to pay for it, though. inXile Entertainment today launched its crowdfunding campaign to make Torment: Tides of Numenera, a thematic and tonal follow-up set in the Numenera universe--itself a Kickstarter success. inXile needs $900,000 to make the RPG for PC, Mac and Linux, so get pledging.
Watch: The campaign video »
by John Keefer, Feb 21, 2013 5:00pm PST
InXile Entertainment has launched a new website for its spiritual successor to PlaneScape: Torment, and is already getting fan input about items they would like to see when the company eventually launches its Kickstarter campaign.
Read more: Tides of Numenera »
by John Keefer, Jan 10, 2013 9:00am PST
by John Keefer, Dec 03, 2012 2:00pm PST
A PlaneScape: Torment successor appears to be in pre-production at InXile Entertainment, minus the PlaneScape name. Black Isle alum Colin McComb is taking the helm of the project with the blessing of original lead designer Chris Avellone.
Read more: Brian Fargo trademarked Torment name »
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