Tom Clancy's Splinter Cell Chaos Theory
PS2, XBOX, GC, PC, DS, 3DS / Action / Release: Mar 30, 2005 / ESRB: M
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Tom Clancy's Splinter Cell Chaos Theory Tips & Tricks
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Lighthouse Alternate way to retrieve the radio data
During the mission you will have to overhear some data being said on a radio transmission by a guard. If you fail to do this, you can just find the data in a filing cabinet next to the radio.
-
North Korea Half-Life reference
In the missile battery stage, at some point Sam asks Grim if he could use a crowbar to open the console in the battery. She says "That's for geeky scientists". This is a reference at the Half-Life games where you play as a scientist with a crowbar.
-
North Korea Ronald Reagan reference
This game was developed at about the same time that Ronald Reagen died. In the missile battery stage, a missile is launched at the USS Ronald Reagen. Grim tells you this and Sam says "You want me to win one for the Gipper?"
-
Panama Never set off alarms
When you are close to the part with the lasers, go down there and set off one alarm. Kill all the people. When you cross the lasers, you will not set off another alarm. You can now finish the mission without setting the alarms off when crossing the lasers.
-
Penthouse Bouncing guard
On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn.
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Ledge grab
In order to do a better ledge grab, press X, then when the spy puts his legs up on the thing he is hanging from, press Forward while tapping X.
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Sneaking
If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly.
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Taking lights out silently
To take out lights silently, first OCP the light, then shoot it instantly.
-
Alternate dialogue
When you just see Otomo try to commit suicide, Lambert will radio you and say something. If playing under the normal difficulty setting he will say something similar to "Otomo just tried to commit sepuku. Get in there and revive him". However, if you complete the game under hard difficulty, Sam will say something similar to "Looks like someone feels a bit too good about himself". However, all the objectives will remain the same.
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Lighthouse Get rid of the enemy on the top
To get rid of the enemy on the top of the lighthouse, hang along the edge of the lighthouse. Get underneath him and select the command "Grab NPC". Sam Fisher will grab and throw him off the edge. From here you can watch him scream and fall to his death.
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I-SDF Base Metal Gear Solid reference
When you get to the lower floors in the I-SDF base, interrogate a guard. Sam will ask him about his LTL (less-than-lethal) weapon. The guard will tell Sam that the ammunition is some kind of electric round. Sam asks where he can find some. To this the guard replies: "It's not like you can shake me, and make my ammo drop on the floor". This is a reference to the Metal Gear Solid games, in which you can do just that.
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Keypad codes
Mission 1: Lighthouse No keypad locked doors Mission 2: Cargo Ship No keypad locked doors Mission 3: Bank Keypad to left security booth on first floor: 3624 Keypad to right security booth on first floor: 3624 Keypad to main security room: 2306 Keypad to treasurer's office: 8645 Keypad to bank's back door: 3901 Keypad before president's office: 3490 Keypad to safe in president's office: Code unknown, must be hacked Mission 4: Penthouse Keypad to Dvorak room: 0280 Mission 5: Displace Keypad to door between meeting room and lobby on second floor: 8136 Keypad to door between meeting room and lobby on first floor: 8136 Keypad to CEO's meeting room: 2346 Keypad to CEO's office: 2609 Keypad to fire escape: 3485 Keypad to central server room: Code 2109 Keypad to R&D server room: 9205 Mission 6: Hokkaido No keypad locked doors Mission 7: Battery Keypad to shipping area: 1879 Keypad to elevator: Code unknown, must be hacked Mission 8: Seoul No keypad locked doors Mission 9: Bathhouse Keypad to owner's office: 3650 Mission 10: Kokubo Sosho Keypad To Server Room: 1945
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Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
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Bank Invisible laser beam
To avoid detection by the invisible laser trip wire in the entrance of the vault, closely examine the entrance with your thermal goggles on. Then, use your OCP to disable the laser emitter and walk out of the vault. By doing this, you can leave without sounding the alarm.
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Bathhouse Splinter Cell reference
You must go through the warm baths at one point in the level. There are two guards here. Interrogate one of them and he will tell you that Shetland's elite guards have thermal goggles. He will also add that they will not do much good in steam, because steam is not fog, as in an abbatoir. This is a reference to the original Splinter Cell game, in which Abbatoir is a level.
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Displace Prince Of Persia Warrior Within reference
While infiltrating Displace International, Sam will encounter two guards talking about Prince Of Persia: Warrior Within. It is in the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. However because Sam is inside the vent, the conversation becomes difficult to hear.
-
Hokkaido Splinter Cell reference
After you scan Milon Nedich's liscence plate and enter the building, you will overhear some guards talking about ninjas. One will be telling the other that he was stationed on an oil rig and that it was attacked by a ninja. This is a reference to the first Splinter Cell in which Sam is the ninja.
-
Hokkaido Bill Gates reference
There are two guards talking about their new vehicle. During the conversation, one says that it has a 640 gig MP3 player, "standard." The other replies that no one will ever need 640 gigs. This is a jab at a comment made by Bill Gates back in 1981 about no one ever needing more than 640 K of RAM.
-
I-SDF Base Splinter Cell reference
You can overhear a couple of guards talking in the main hall. One will say something about how guarding the place is just like guarding the CIA HQ; nobody would break in there. This is a reference to the original Splinter Cell, in which you must break into CIA headquarters.
-
100% rating
In order to get a 100% rating on any mission, you must complete the level with the following statistics. It is unknown at this time if there is a reward for getting a 100% rating on every mission. Enemies killed: 0 Civilians killed: 0 Bodies Found: 0 Times Identified as intruder: 0 Alarms sounded: 0
-
Taking lights out silently
To take out lights silently, first OCP the light, then shoot it instantly.
-
Sneaking
If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly.
-
Seoul Original Splinter Cell music
When you begin the level, you are in a child's room. Immediately exit the room and go to the right. When you reach the end of the hall, in which the walls are blown away, turn to the right and enter a half-destroyed room. There should be a radio inside. Turn it on, and it will play the same music from the cafe from where you started near the Chinese Embassy 2 level on the original Splinter Cell.
-
Panama Never set off alarms
When you are close to the part with the lasers, go down there and set off one alarm. Kill all the people. When you cross the lasers, you will not set off another alarm. You can now finish the mission without setting the alarms off when crossing the lasers.
-
Lighthouse Get rid of the enemy on the top
To get rid of the enemy on the top of the lighthouse, hang along the edge of the lighthouse. Get underneath him and select the command "Grab NPC". Sam Fisher will grab and throw him off the edge. From here you can watch him scream and fall to his death.
-
Bathhouse Alternate shetland death
At the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence.
-
Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
-
Alternate dialogue
When you just see Otomo try to commit suicide, Lambert will radio you and say something. If playing under the normal difficulty setting he will say something similar to "Otomo just tried to commit sepuku. Get in there and revive him". However, if you complete the game under hard difficulty, Sam will say something similar to "Looks like someone feels a bit too good about himself". However, all the objectives will remain the same.
-
Seoul: Original Splinter Cell music
When you begin the level, you are in a child's room. Immediately exit the room and go to the right. When you reach the end of the hall, in which the walls are blown away, turn to the right and enter a half-destroyed room. There should be a radio inside. Turn it on, and it will play the same music from the cafe from where you started near the Chinese Embassy 2 level on the original Splinter Cell.
-
Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
-
Mission 10: Kokubo Sosho
Keypad To Server Room: 1945
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Mission 9: Bathhouse
Keypad to owner's office: 3650
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Mission 8: Seoul
No keypad locked doors
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Mission 7: Battery 2
Keypad to elevator: Code unknown, must be hacked
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Mission 7: Battery 1
Keypad to shipping area: 1879
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Mission 6: Hokkaido
No keypad locked doors
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Mission 5:Displace Bank 7
Keypad to R&D server room: 9205
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Mission 5:Displace Bank 6
Keypad to central server room: Code 2109
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Mission 5:Displace Bank 5
Keypad to fire escape: 3485
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Aquarius: Killer area
Go to the pirate room, then go to the left. Go to the little hallway to the Techroom. When you are on your way (if you are still in the hallway) look to one of the sides to find a little box area. Crouch into it. If someone presses the button on the outside, the area will be closed and you will not be able to get out. If you stay there too long, the area will fill up with water and you will die. The only way to stay alive is if someone presses the button again and the water drains out.
-
Displace: Prince Of Persia: Warrior Within reference
While infiltrating Displace International, Sam will encounter two guards talking about Prince Of Persia: Warrior Within. It is in the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. However because Sam is inside the vent, the conversation becomes difficult to hear.
-
Penthouse: Bouncing guard
On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn.
-
Panama: Never set off alarms
When you are close to the part with the lasers, go down there and set off one alarm. Kill all the people. When you cross the lasers, you will not set off another alarm. You can now finish the mission without setting the alarms off when crossing the lasers.
-
North Korea: Ronald Reagan reference
This game was developed at about the same time that Ronald Reagen died. In the missile battery stage, a missile is launched at the USS Ronald Reagen. Grim tells you this and Sam says "You want me to win one for the Gipper?"
-
North Korea: Half-Life reference
In the missile battery stage, at some point Sam asks Grim if he could use a crowbar to open the console in the battery. She says "That's for geeky scientists". This is a reference at the Half-Life games where you play as a scientist with a crowbar.
-
Lighthouse: Get rid of the enemy on the top
To get rid of the enemy on the top of the lighthouse, hang along the edge of the lighthouse. Get underneath him and select the command "Grab NPC". Sam Fisher will grab and throw him off the edge. From here you can watch him scream and fall to his death.
-
Lighthouse: Alternate way to retrieve the radio data
During the mission you will have to overhear some data being said on a radio transmission by a guard. If you fail to do this, you can just find the data in a filing cabinet next to the radio.
-
I-SDF Base: Metal Gear Solid reference
When you get to the lower floors in the I-SDF base, interrogate a guard. Sam will ask him about his LTL (less-than-lethal) weapon. The guard will tell Sam that the ammunition is some kind of electric round. Sam asks where he can find some. To this the guard replies: "It's not like you can shake me, and make my ammo drop on the floor". This is a reference to the Metal Gear Solid games, in which you can do just that.
-
I-SDF Base: Splinter Cell reference
You can overhear a couple of guards talking in the main hall. One will say something about how guarding the place is just like guarding the CIA HQ; nobody would break in there. This is a reference to the original Splinter Cell, in which you must break into CIA headquarters.
-
Hokkaido: Bill Gates reference
There are two guards talking about their new vehicle. During the conversation, one says that it has a 640 gig MP3 player, "standard." The other replies that no one will ever need 640 gigs. This is a jab at a comment made by Bill Gates back in 1981 about no one ever needing more than 640 K of RAM.
-
Hokkaido: Splinter Cell reference
After you scan Milon Nedich's liscence plate and enter the building, you will overhear some guards talking about ninjas. One will be telling the other that he was stationed on an oil rig and that it was attacked by a ninja. This is a reference to the first Splinter Cell in which Sam is the ninja.
-
Mission 5:Displace Bank 4
Keypad to CEO's office: 2609
-
Mission 5:Displace Bank 3
Keypad to CEO's meeting room: 2346
-
Mission 1: Lighthouse
No keypad locked doors
-
Mission 2: Cargo Ship
No keypad locked doors
-
Mission 5:Displace Bank 2
Keypad to door between meeting room and lobby on first floor: 8136
-
Mission 5:Displace Bank 1
Keypad to door between meeting room and lobby on second floor: 8136
-
Mission 4: Penthouse
Keypad to Dvorak room: Code unknown, must be hacked
-
Mission 3: Bank 7
Bank Keypad to safe in president's office: Code unknown, must be hacked
-
Mission 3: Bank 6
Bank Keypad before president's office: 3490
-
Mission 3: Bank 5
Bank Keypad to bank's back door: 3901
-
Mission 3: Bank 4
Bank Keypad to treasurer's office: 8645
-
Mission 3: Bank 3
Keypad to main security room: 2306
-
Mission 3: Bank 2
Keypad to right security booth on first floor: 3624
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Mission 3: Bank 1
Keypad to left security booth on first floor: 3624
-
Cameras
If you are on a mission where you cannot kill someone (for example, Manhattan Streets) take out your rifle from your back and equip it with a camera. Then, zoom in on a person's head. Shoot them with the camera. Make sure that it is the head or it will not knock the person out.
Tom Clancy's Splinter Cell Chaos Theory Cheat Codes
-
All missions
Enter code while playing the game.
Code Effect Hold L1 + L2 + R1 + R2 at the main menu and press Square(5), Circle(5). Unlock All missions -
Mission Codes
Hold L + R at the main menu and enter code. You will hear a sound if you have entered the code correctly. All co-op missions will be unlocked. REMEMBER: The same code also works for regular missions. After signing into your profile, on the menu screen hold L + R and press X(5), Y(5).
Code Effect "0280" Keypad code Mission 4 Penthouse Keypad To Dvorak Room 1879 Keypad code Mission 7 Battery Keypad to shipping area 1945 Keypad code Mission 10 Kokubo Sosho Keypad To Server Room 2109 Keypad code Mission 5 Displace Keypad to central server room 2306 Keypad code Mission 3 Bank Keypad to main security room 2346 Keypad code Mission 5 Displace Keypad to CEO's meeting room 2609 Keypad code Mission 5 Displace Keypad to CEO's office 3485 Keypad code Mission 5 Displace Keypad to fire escape 3490 Keypad code Mission 3 Bank Keypad before president's office 3624 Keypad code Mission 3 Bank Keypad to left security booth on first floor 3650 Keypad code Mission 9 Bathhouse Keypad to owner's office 3901 Keypad code Mission 3 Bank Keypad to bank's back door 8136 Keypad code Mission 5 Displace Keypad to door between meeting room and lobby on second floor 8645 Keypad code Mission 3 Bank Keypad to treasurer's office 9205 Keypad code Mission 5 Displace Keypad to R&D server room Code unknown, must be hacked Keypad code Mission 3 Bank Keypad to safe in president's office Hold L + R at the main menu and press X(5), Y(5) All missions No keypad locked doors Keypad code Mission 6 Hokkaido -
Ledge grab:
In order to do a better ledge grab, press A, then when the spy puts his legs up on the thing he is hanging from, press Forward while tapping A.
Code Effect A, Forward while tapping A Ledge grab -
Spawn Codes
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect summon echeloningredient.eflashbang Spawn flashbang summon echeloningredient.efraggrenade Spawn frag grenade summon echeloningredient.eringairfoilround Spawn airfoil round summon echeloningredient.esmokegrenade Spawn smoke grenade summon echeloningredient.estickycamera Spawn sticky camera summon echeloningredient.estickyshocker Spawn sticky shocker summon echeloningredient.ewallmine Spawn wallmine -
Kill all enemies
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect killpawns Kill all enemies -
Freeze enemies
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect playersonly Freeze enemies -
Disable no clipping and flight modes
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect walk Disable no clipping and flight modes -
No clipping mode
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect ghost No clipping mode -
Get ammunition
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect ammo Get ammunition -
Get health
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect health Get health -
Invincibility
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect invincible 1 Invincibility -
Invisible to NPCs
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect invisible 1 Invisible to NPCs -
Flight mode
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "
.ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\ " folder. Add the line. Bind one of the following codes to a function key as indicated, and then press it while playing the game to toggle the corresponding cheat function. For example, make the corresponding changes to that file.F2=invisible, F3=invincible, F4=ammo. Code Effect fly Flight mode
There are currently no ds Cheat Codes for Tom Clancy's Splinter Cell Chaos Theory.
Tom Clancy's Splinter Cell Chaos Theory Unlockables
-
Movie trailer
Complete the Lighthouse mission in solo mode.
-
100% rating
In order to get a 100% rating on any mission, you must complete the level with the following statistics. It is unknown at this time if there is a reward for getting a 100% rating on every mission. Enemies killed: 0 Civilians killed: 0 Bodies Found: 0 Times Identified as intruder: 0 Alarms sounded: 0
-
Movie trailer
Complete the Lighthouse mission in solo mode.
-
Movie trailer
Finish the Lighthouse mission in solo mode.
-
Completion bonuses
After finishing the game you will unlock unlimited ammunition, unlimited items, and alternate character skins.
-
Penthouse level Masked Sam outfit
Reach Zherkezhi's apartment and make it to the first room on the top floor. Take out the guard and go to the long dark hallway at the top left of the room. There is a keypad lock to get in. The keypad code is "5698".
-
Manhattan Streets level National Guard outfit
Get to the open area just before you enter the penthouse. Kill the two guards and climb the pipe at one of the ends of the area. From there, go left and jump down to the next platform. The costume should be somewhere around the corner.
-
Machi Akko level Argus Mercenary outfit
You will reach a hallway after you fall out of a vent. There are three rooms in this hallway that require the lock pick to enter. In the third one will be a closet, just like the other ones. However this closet cannot be opened yet. Keep this room in mind. Once you reach the bar, go on stage and use the microphone. Sam will say something stupid. After he is done, turn around and look behind. A keycard should be somewhere. This keycard opens the previously inaccessible closet. Make your way back to this room and use the keycard to open the closet. The costume is inside the closet.
-
Lighthouse level Camouflage Sam outfit
Finish sniping the man on the roof, then before you rappel down off the platform, stay on the platform. In the high right corner is the costume.
-
Kokubo Sosho level Shadownet Agent outfit
Once you go down to the elevator shaft Sam considers the Descent to Hell. There will be lasers at the bottom. Once you are down there find a ladder to get back up. Once you climb it, you will end up in a small room with lasers. The costume is somewhere in the back corner.
-
Hokkaido level Thermal Suit outfit
Before you try to find the costume, locate the wrench that is laying on the ground. Then, proceed through the level until you reach the man who is shooting at from the top of the building. Once you kill him, get to where he was. Then, run across the rooftop to the vent. Exit the room you fall into. If done correct in the top left corner of the room the icon "Bash Door" should appear. Bash the door and the costume will be there.
-
Display level Displace Mercenary outfit
Go to floor 3. To learn what door has the costume, look through the optic cable. Once you see the green package you will have to enter the room. The keypad lock code to this door is "5800".
-
Battery level Snow Guard outfit
First, find the wrench in the bathroom. The costume is in the room that is shaped like a "U", and has two cameras and four lasers. There is a keycard room in there. Once you enter the keycard room, in the right corner is a guard standing in the dark. Take him out and climb on the crate. Then, turn towards the next crate and select the option "Bash Door". The costume will be in there.
-
Bank level Short sleeved Sam outfit
When you must steal millions of dollars using lockpick, go to the small vault left of the computer. Do the lockpick, and the costume will fall out.
-
Displace suit
The Displace suit is in the room next to the room where you have your last chance to save. The code is "5800". There are nine suits to get.
-
Costumes
REMEMBER: To equip an extra costume, go to the options screen, select "Extra", then tap "Enable Outfit
Tom Clancy's Splinter Cell Chaos Theory Achievements
There are currently no ps2 Achievements for Tom Clancy's Splinter Cell Chaos Theory.
There are currently no gc Achievements for Tom Clancy's Splinter Cell Chaos Theory.
There are currently no pc Achievements for Tom Clancy's Splinter Cell Chaos Theory.
There are currently no ds Achievements for Tom Clancy's Splinter Cell Chaos Theory.
