by Andrew Yoon, Mar 22, 2013 11:30am PDT
by Steve Watts, Mar 06, 2013 9:45am PST
Update: Telltale issues an update to Game Informer: "The current estimated release window for Season Two of The Walking Dead is for fall of 'this' year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series."
Original Story: The Walking Dead won our Game of the Year and left us eager for more, but the waiting may be longer than anticipated. Telltale Games co-founder and CEO Dan Connors says the studio is targeting the latter part of 2014.
Read more: 'We'll probably have something to announce fairly soon' »
by Steve Watts, Feb 28, 2013 1:30am PST
by John Keefer, Feb 25, 2013 2:05pm PST
by Jeff Mattas, Feb 13, 2013 6:00pm PST
Fresh from the heaping pile of accolades that The Walking Dead received in Game of the Year lists that stretched across all corners of the industry, one hopes that developer Telltale Games isn't taking its success for granted. At last week's DICE summit in Las Vegas, Telltale co-founder and CEO Dan Connors revealed a bit more about his company's plans for another season of episodic zombie avoidance and drama, and shared some more info about the upcoming Fables-based project. He also shared some insight into the role of puzzles in traditional adventure games, and how that relationship might not be the same as it once was.
Read more: Telltale signs »
by Steve Watts, Feb 08, 2013 7:30am PST
by Ozzie Mejia, Jan 25, 2013 12:01pm PST
Telltale's The Walking Dead takes the dystopian world of the original comic books, and turns it into an active experience--evoking the kind of emotion that can only be possible through games.
Serving as a prequel to the ongoing comic book series from Robert Kirkman, The Walking Dead's story begins with a convict named Lee. What he is beyond that opening scene is entirely up to the player. He can be a guy caught in an unfortunate circumstance, a brave leader, an unrepentant jerk, or even a silent protagonist. He's a conduit of player choice.
Read more: Why The Walking Dead is our Game of the Year »
by Steve Watts, Jan 25, 2013 9:30am PST
by Steve Watts, Jan 10, 2013 10:30am PST
by Steve Watts, Jan 09, 2013 12:00pm PST
In Spoiler-Talk, we take a no-holds-barred look at some of the biggest games and discuss what the future holds for these franchises. Expect many, many spoilers.
The Walking Dead was one of this year's most talked-about games. Speaking from personal experience, I spent hours meticulously discussing my decisions with a good friend. While we both prioritized protecting the precocious Clementine, the ethical twists and turns to that end left us divided on issues in the best of ways. The water cooler conversation became one of my favorite parts of the Walking Dead experience, and I know I'm not alone. So let's review some of those tough choices, and what it might mean for the next season.
Read more: Season Two to continue the story »
by Steve Watts, Jan 07, 2013 9:15am PST
by John Keefer, Jan 04, 2013 3:30pm PST
by Steve Watts, Dec 28, 2012 7:00am PST
If you've missed out on Telltale's The Walking Dead, today might be a good chance to catch up. The holiday week's rolling deals on the Xbox Live Marketplace have reduced the cost of the entire season to ten bucks, less than half the price of buying each episode individually at full cost.
Read more: $2.50 apiece »
by Andrew Yoon, Dec 27, 2012 2:25pm PST
Clementine, the vulnerable 8 year old girl you're tasked with protecting in Telltale's The Walking Dead, is one of the most iconic characters in games this year. In a new feature detailing the character's inception, Telltale reveals that the game was always designed to center around her. "Clementine was literally the first idea," writer Sean Vanaman revealed. "From the beginning, the designers knew they wanted a character that would act as a moral compass for the main character as he progressed through the game."
Read more: Children say the darndest things »
by Steve Watts, Dec 27, 2012 12:15pm PST
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