by Andrew Yoon, May 20, 2013 7:00pm PDT
The Last of Us takes place in an apocalyptic world, one where resources are tight and scavenging is a way of life. In the game, you'll explore the environment, foraging for materials you can use to craft new items and equipment. Half-empty bottles of liquor, discarded towels, broken razor blades, and even sugar can all be transformed into deadly tools for Joel to use on his journey.
Read more: Creating bombs, upgrading weapons, and more »
by Andrew Yoon, May 17, 2013 8:00pm PDT
The Last of Us will give PS3 gamers a small taste of PS4's new accessibility features. Like many recent retail releases on PS3, the game will be available for download via PlayStation Network at launch. However, you won't have to dread having to download dozens of gigabytes at once before you can start playing.
Read more: Start playing when the game is 50% done »
by Andrew Yoon, May 17, 2013 7:01am PDT
If there's one thing I learned from my previous hands-on with The Last of Us, it's that it's not Uncharted. Approach the game like Nathan Drake, and you'll find yourself staring at a Game Over screen in no time. Rushing towards armed baddies will get you shot and killed instantly; trying to take a clicker head-on will get you bitten; trying to make giant leaps of faith will have you plummet to your doom.
But, it is a Naughty Dog game, and playing through more of the single-player adventure revealed that The Last of Us can be as much a blockbuster as it is a thriller.
Read more: An intelligent thrill ride »
by Andrew Yoon, May 16, 2013 6:00pm PDT
by Alice O'Connor, Apr 09, 2013 1:00pm PDT
Urban ruins are awfully popular nowadays, standing testament to the impermanence of humanity and the creative bankruptcy of people who own a camera and have watched The Wire. At least in The Last of Us the ruins we're gawping at come in the wake of a horrifying parasitic fungal outbreak. A new video dev diary from Naughty Dog delves into nature's reclamation of our cities after the apocalypse, with a look the developer calls "Wasteland Beautiful."
Watch: Pretty in-game footage »
by Andrew Yoon, Apr 01, 2013 9:00pm PDT
In the movie industry, the term "red-band" refers to the MPAA splash screen that appears before a trailer begins. While most that you see are green and "APPROVED FOR ALL AUDIENCES," some will be red and feature all the naughty R-rated content you'll find in the movie proper.
Naughty Dog's upcoming The Last of Us also has its own "red-band" trailer, which features more of the cussin' and limb-poppin' decaptitatin' violence that the sure-to-be-M-rated game will include.
Watch: You were born on January 1, 1901, right? »
by Steve Watts, Mar 08, 2013 10:30pm PST
by John Keefer, Feb 28, 2013 5:35pm PST
by John Keefer, Feb 13, 2013 8:00pm PST
by Steve Watts, Feb 12, 2013 2:45pm PST
by Andrew Yoon, Feb 04, 2013 4:00pm PST
Get bitten once, and it's game over. Fire a bullet from your gun without thinking, and you may find yourself overwhelmed, eaten alive by a horde of infected, attracted by the sound of the gunshot. Take too many punches, and you'll desperately search the environment, looking for anything that will heal you. For many gamers, this will sound like an absolute nightmare. For others (myself included), we've been looking for a return to classic survival horror. We want every bullet to matter, every encounter to be threatening, and we want to be scared, dammit.
The Last of Us is a refreshing retread against modern gaming conventions. While it may have the same presentation and mechanics of Naughty Dog's Uncharted games, the tone is completely different. You won't be making daring leaps of faith, nor will you be hiding behind cover, waiting for your health to regenerate. Heck, you'll barely use your gun unless you're fully aware of your surroundings. Playing it like Uncharted will--as various journalists and myself discovered--undoubtedly result in your death.
Read more: Every bullet matters »
by Andrew Yoon, Feb 04, 2013 8:00am PST
The Last of Us is a post-apocalyptic action adventure that has survivors fighting against zombie-like beings that Naughty Dog refers to as the "Infected." Although they featured heavily in the game's debut trailer, they've since taken a backseat. At a recent press event in Los Angeles, we finally had a chance to get our hands on the game--and fight these non-zombies.
See: 'Runners' and 'Clickers' »
by Steve Watts, Jan 24, 2013 6:15pm PST
by Andrew Yoon, Jan 22, 2013 8:30pm PST
How big is The Last of Us? Naughty Dog's PS3 swan song is an event so momentous that it needs not one, but two special editions.
Sure, you can pick up the game for $60 when it launches on May 7th. But, for $20 more, you'll be able to upgrade to the "Survival Edition" of the game. This special edition includes The Art of The Last of Us, a full-sized hardcover art book by Dark Horse. This book will also be available as a standalone product at retail for $40.
Read more: How much do you want to spend? »
by Andrew Yoon, Jan 02, 2013 8:45pm PST
A hapless man struggles on the floor, only to get a shotgun round blasted to his face. Then, thunderous applause fills the auditorium.
The Last of Us' E3 stage demo was incredibly violent, and any unknowing onlooker might see our industry's reaction to such a demo as off-putting. However, Neil Druckmann, creative director for Naughty Dog's upcoming shooter, argues that there's reason for such brutality. "The violence you see inside this world isn't gratuitous and over-the-top just for the sake of being violent. It's setting a tone. It's setting a reality that Joel and Ellie are having to deal with," Druckmann said. "Everything has to feel tense. Everything has to feel grounded in reality. The reason why we're going for such realistic violence is because we want you to believe that the stakes are high for Ellie and Joel."
Read more: Ellie as a moral compass »
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