The Elder Scrolls Online

PC, MAC / Action RPG / Release: NA / ESRB: U

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The Elder Scrolls Online video explores gathering, crafting

The Elder Scrolls Online video explores gathering, crafting

Every massively multiplayer game has some sort of gathering mechanic where players can use items they find to craft useful things that they won't have to spend money on. The Elder Scrolls Online will be no different, as a new video talks about exploration and gathering in Tamriel.

Watch: How to gather and explore »

"That would be the ideal way, but the more instancing you do, the less it feels like an actual MMO."
- Vincent Grayson    See all 13 comments


Elder Scrolls Online trailer hunts for the player's soul

Elder Scrolls Online trailer hunts for the player's soul

The Elder Scrolls Online was a bit more impressive the last time we saw it. We found out that the player loses his soul at the beginning of the game, and then spends the game trying to figure out why as he quests through Tamriel. A new trailer shows off a new area that is integral to the missing soul angle of the game.

Read more: No game play, but some dark ambiance »

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The Elder Scrolls Online preview: proving ground

The Elder Scrolls Online preview: proving ground

Fairly or not, The Elder Scrolls Online was almost immediately faced with a flurry of skepticism. The market has been unkind to massively multiplayer games lately, and so yet another one seemed destined for the chopping block or an icy sales reception. Our own first look was disappointed with the game as an also-ran vying for the World of Warcraft throne. Happily, hands-on time left me with a much better impression than those early fears, with only a few remaining reservations.

Read more: Early game impressions, late game glimpses »

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Elder Scrolls Online dev explains divergent quest paths

Elder Scrolls Online dev explains divergent quest paths

The Elder Scrolls Online plays very much like a single-player experience, but grouping with other players adds a new wrinkle to the story-driven mechanics. Namely, the game still presents world-altering choices, which means two players who are partnered can have wildly different realities. So how does the game deal with those instances? We talked to Paul Sage, the game's creative director.

Read more: 'We have to be really careful about the choices' »

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Elder Scrolls Online beta sign-ups open

Elder Scrolls Online beta sign-ups open

The Elder Scrolls Online has opened its beta signups today. Bethesda didn't reveal its plans for exactly when the beta tests would be rolling out, but the beta form gives you a way to increase your chances for selection when the waves start hitting.

Read more: Status bar measures beta changes »

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Elder Scrolls Online trailer: the lead loremaster

Elder Scrolls Online trailer: the lead loremaster

Why are three factions at war in The Elder Scrolls Online? Because MMORPG's often use large-scale conflict to add a sense of importance to their repetitive quests. Oh no, but that's too simple. No, it's the sort of issue only a 'loremaster' can explain, and ZeniMax has deployed its lead loremaster Lawrence Schick to explain the troubles in a video developer diary.

Watch: Lore! Huh! Good god y'all! What is it good for?

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The Elder Scrolls Online trailer reveals first gameplay

The Elder Scrolls Online trailer reveals first gameplay

"Elder Scrolls Online... everything you need about it is right in the name: it's Elder Scrolls but it's online," creative director Paul Sage says in a 9-minute video showing off the first gameplay snippets from ZeniMax's MMORPG. And indeed it certainly does seem to be so. Our John was not pleased with what he saw of TESO at E3, but does this pique your interest?

Watch: When the Scrolls were slightly younger »

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Elder Scrolls Online open to next-gen consoles, but focused on PC 'right now'

Elder Scrolls Online open to next-gen consoles, but focused on PC 'right now'

Like most MMOs, The Elder Scrolls Online is targeting a strict PC release. ZeniMax Online Studios head Matt Firor says the studio is open to the possibility that the next generation of consoles could support the game, but doesn't want to speculate based on unknown specs just yet.

"The worst thing you can do is worry about new platforms while in development," Firor said. "We want to do what we're doing right now and then look around for further opportunities."

Read more: Facing tech and interface problems »

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A disappointing first look at The Elder Scrolls Online

A disappointing first look at The Elder Scrolls Online

Zenimax has a lot riding on The Elder Scrolls Online. Sure, it has a fantastic foundation given the success and fanatical following of the Elder Scrolls series. But, that hasn't been able to prevent Star Wars: The Old Republic from languishing. E3 was our first look at the game, and it should have wowed the crowd.

Instead, I was shaking my head, with a bit of a face palm thrown in.

Read more: What's to get excited about? »

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Elder Scrolls Online plans to sort out bugs with long beta

Elder Scrolls Online plans to sort out bugs with long beta

The Elder Scrolls Online has some fans reasonably concerned about game stability. Bethesda has gained somewhat of a reputation for buggy single-player games in the Elder Scrolls and Fallout series, and adding the complications of a full-fledged MMO seems like it will only complicate things. TESO game director Matt Firor concedes that it will be hard, but promises a long beta test to sort out potential problems.

Read more: Beta will build to 'thousands and thousands of players' »

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The Elder Scrolls Online main story will be '100 percent solo'

The Elder Scrolls Online main story will be '100 percent solo'

Ever since Bethesda Softworks announced that it is working on an MMORPG set in the beloved Elder Scrolls universe, fans of the solo games have been brimming with questions about what the game will actually be like when it releases. In a recent interview with The Elder Scrolls Online's creative director Matt Firor, a number of general things about the game were discussed, ranging from learning lessons from past games in the genre, to the fact that the main story will be playable as a solo experience.

Read more: Raids, dungeons, and solo-play »

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Naming Elder Scrolls Online its own adventure, dev says

Naming Elder Scrolls Online its own adventure, dev says

The Elder Scrolls Online has been in the making since Oblivion launched, and while developing an MMO is an enormous task in and of itself, apparently so is finding a suitable and marketable name for the game.

Read more: A whole white board of names »

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Elder Scrolls Online director details how to be 'the hero' in MMOs

Elder Scrolls Online director details how to be 'the hero' in MMOs

The announcement of The Elder Scrolls Online has been a long time coming, but some fans weren't sure how the series' tone would transition to a larger world. The Elder Scrolls is known for being a large-scale, solitary experience, and the player is featured as the center of all the plot. The game's creative director, Paul Sage, has explained how he doesn't believe the core experience of The Elder Scrolls needs to change much.

Read more: 'When the NPCs see me, they see me as the hero' »

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Elder Scrolls Trailer - Shacknews Daily: May 4, 2012

Elder Scrolls Trailer - Shacknews Daily: May 4, 2012

The announcement of the Elder Scrolls Online met with mixed response. Today we get to see a cinematic trailer for it and learn a few of its secrets from the upcoming article in Game Informer. From there we turn to mobile sensation Draw Something, which has dramatically cooled since being bought be Zynga for $210 million and has now added branded words to its library. And on this celebration of Star Wars Day we look at the fate that befell Star Wars Battlefield 3 and its developer Free Radical from the excellent interview with one of the studio's founders over on Eurogamer.

Check out today's episode of Shacknews Daily.

Watch: Shacknews Daily: May 4, 2012 »

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Rumor: 100 v.100 PVP, 120 hours to level cap in The Elder Scrolls Online

Rumor: 100 v.100 PVP, 120 hours to level cap in The Elder Scrolls Online

The announcement yesterday of The Elder Scrolls Online MMO didn't offer much in the way of details, but intrepid posters who have access to the massive Game Informer cover story are getting the information out there.

Read more: Nine races among the three factions »

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