by John Keefer, May 16, 2013 4:30pm PDT
Every massively multiplayer game has some sort of gathering mechanic where players can use items they find to craft useful things that they won't have to spend money on. The Elder Scrolls Online will be no different, as a new video talks about exploration and gathering in Tamriel.
Watch: How to gather and explore »
by John Keefer, May 02, 2013 4:15pm PDT
by Steve Watts, Mar 19, 2013 7:30am PDT
Fairly or not, The Elder Scrolls Online was almost immediately faced with a flurry of skepticism. The market has been unkind to massively multiplayer games lately, and so yet another one seemed destined for the chopping block or an icy sales reception. Our own first look was disappointed with the game as an also-ran vying for the World of Warcraft throne. Happily, hands-on time left me with a much better impression than those early fears, with only a few remaining reservations.
Read more: Early game impressions, late game glimpses »
by Steve Watts, Mar 19, 2013 7:00am PDT
The Elder Scrolls Online plays very much like a single-player experience, but grouping with other players adds a new wrinkle to the story-driven mechanics. Namely, the game still presents world-altering choices, which means two players who are partnered can have wildly different realities. So how does the game deal with those instances? We talked to Paul Sage, the game's creative director.
Read more: 'We have to be really careful about the choices' »
by Steve Watts, Jan 22, 2013 8:45am PST
by Alice O'Connor, Jan 21, 2013 6:00am PST
Why are three factions at war in The Elder Scrolls Online? Because MMORPG's often use large-scale conflict to add a sense of importance to their repetitive quests. Oh no, but that's too simple. No, it's the sort of issue only a 'loremaster' can explain, and ZeniMax has deployed its lead loremaster Lawrence Schick to explain the troubles in a video developer diary.
Watch: Lore! Huh! Good god y'all! What is it good for?
by Alice O'Connor, Nov 08, 2012 7:50am PST
"Elder Scrolls Online... everything you need about it is right in the name: it's Elder Scrolls but it's online," creative director Paul Sage says in a 9-minute video showing off the first gameplay snippets from ZeniMax's MMORPG. And indeed it certainly does seem to be so. Our John was not pleased with what he saw of TESO at E3, but does this pique your interest?
Watch: When the Scrolls were slightly younger »
by Steve Watts, Jul 18, 2012 9:30am PDT
Like most MMOs, The Elder Scrolls Online is targeting a strict PC release. ZeniMax Online Studios head Matt Firor says the studio is open to the possibility that the next generation of consoles could support the game, but doesn't want to speculate based on unknown specs just yet.
"The worst thing you can do is worry about new platforms while in development," Firor said. "We want to do what we're doing right now and then look around for further opportunities."
Read more: Facing tech and interface problems »
by John Keefer, Jun 11, 2012 12:00pm PDT
by Steve Watts, May 25, 2012 7:30am PDT
by Jeff Mattas, May 18, 2012 4:45pm PDT
Ever since Bethesda Softworks announced that it is working on an MMORPG set in the beloved Elder Scrolls universe, fans of the solo games have been brimming with questions about what the game will actually be like when it releases. In a recent interview with The Elder Scrolls Online's creative director Matt Firor, a number of general things about the game were discussed, ranging from learning lessons from past games in the genre, to the fact that the main story will be playable as a solo experience.
Read more: Raids, dungeons, and solo-play »
by John Keefer, May 09, 2012 4:45pm PDT
by Steve Watts, May 08, 2012 10:30am PDT
The announcement of The Elder Scrolls Online has been a long time coming, but some fans weren't sure how the series' tone would transition to a larger world. The Elder Scrolls is known for being a large-scale, solitary experience, and the player is featured as the center of all the plot. The game's creative director, Paul Sage, has explained how he doesn't believe the core experience of The Elder Scrolls needs to change much.
Read more: 'When the NPCs see me, they see me as the hero' »
by Garnett Lee, May 04, 2012 4:00pm PDT
The announcement of the Elder Scrolls Online met with mixed response. Today we get to see a cinematic trailer for it and learn a few of its secrets from the upcoming article in Game Informer. From there we turn to mobile sensation Draw Something, which has dramatically cooled since being bought be Zynga for $210 million and has now added branded words to its library. And on this celebration of Star Wars Day we look at the fate that befell Star Wars Battlefield 3 and its developer Free Radical from the excellent interview with one of the studio's founders over on Eurogamer.
Check out today's episode of Shacknews Daily.
Watch: Shacknews Daily: May 4, 2012 »
by John Keefer, May 04, 2012 8:45am PDT
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