The Agency

PC, PS3 / RPG / Release: Cancelled / ESRB: U

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The Club Q&A

Related Topics – The Agency, DLC

There's a Q&A about The Club on IGN, asking lead designer Matt Cavanagh about this new shooter. Topics include the game's unique features, game characters, interesting things you do while playing the game, and future DLC.

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World in Conflict Q&A

The latest World in Conflict Q&A can be found at 2404.org. Massive Entertainment's John Bjorling is asked about the strategy game that's due out next month.

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World in Conflict Demo Released

As expected, a World in Conflict demo is now available. The 1.2gb download includes singleplayer, skirmish, multiplayer and tutorial content. Also, if you've preordered the game, you can get acccess to an additional multiplayer map. Developed by Massive Entertainment, and published by Sierra, the alternate history action strategy game World in Conflict will be in stores September 18. For more on the game, check out our earlier previews.

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"The lamest, ugliest, slowest, tedious game i've laid my eyes on! COH still ownz them all and is ..."
- DRFUCKYOUALL    See all 58 comments


World in Conflict Q&A

GamersInfo.net has the latest World in Conflict Q&A, asking David Polfeldt about this Cold War strategy game.

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World in Conflict Q&A

The second World in Conflict Q&A on the Sierra forums is now up. Massive EntertainmentÂ’s David Polfedlt answers questions related to the upcoming demo.

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World in Conflict Q&A

Sierra's World in Conflict forums will be featuring a series of fan submitted Q&As with Massive Entertainment's David Polfeldt. The first set of questions and answers can be found in this thread.

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World in Conflict Preview

Over at GameSpy you can find the latest World in Conflict preview, taking a look at the game's singleplayer campaign.

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World in Conflict Preview

IGN has the latest World in Conflict preview, taking on the USSR during a few singleplayer missions.

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World in Conflict Q&A

IGN has a World in Conflict Q&A posted, asking lead designer Magnus Jansen about the game's multiplayer features.

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The Agency Q&A

Related Topics – The Agency

The geezers at Computer & Video Games have scored a Q&A on The Agency, asking lead designer Hal Milton about cross-platform play, visuals, character improvements, the game world, PvP combat, missions and more.

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World in Conflict DirectX 10 Movie

Sierra has released a new World in Conflict movie, offering four minutes of developer narrated footage focusing on the game's DirectX 10 support. You can grab the HD version from FileShack, or use the Flash player below.

Get the Flash Player to see this player.

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"RANT: DirectX 10 makes everything better! Having those effects as DX10-specific is the choice ..."
- slipi    See all 39 comments


E3 07: The Agency Confessions

"The name's Gibson. Steve Gibson," I say in an even tone, the words rolling off my tongue with all the sincerity of a Hallmark card. "Nice to meet you. Shacknews.com. Oh yes, I'm the founder. It's quite the little operation I run, ha ha ha." I can tell they're on to me. My cover isn't going to last much longer. The delicate fabric of the fake press badge tightens around my neck like a noose, a cool bead of sweat rolls down the side of my head, and I start to feel the fear. Do they know? Have they known? What kind of ambush could they have lain in anticipation of my deception? Maybe they need another business card. "Here, take my business card. It says Steve Gibson on it. Right, of course it does--that's me! Ha ha ha." Jesus, I have to get out of here. They told me security would be tight this year, but who knew they were renting out Homeland Security to run things? People, at the doors, asking my name. How much longer can I continue this grim charade? The details of my mission cycle through my mind at a rapid clip. Infiltrate the Sony Online Entertainment compound. Report on any games you find there. Take no prisoners. My face frozen in a gaping smile, miming the unique visage of my assumed identity, I carefully sidle up alongside a Sony representative. "Didn't I see you at that video game thing the other week, with all the game people? How the hell are you! Oh, is that potato salad? Excuse me!" One swift karate chop renders the man unconscious. How could such a deadly assassin fall for the oldest trick in the book? Why would he be so distracted with my inane blabbering? And who would serve potato salad at a gaming conference, anyway? Probably poisoned, knowing these bastards. As my professional focus narrows and the sounds of the conference begin to fade out, I notice a conspicuously outlined shape in the man's coat pocket. Fishing secret data tapes from the downed soldier, I begin to play back the footage on a display console, scanning for only the most important pieces of information. A moonlit scene: Prague. Gas lights glow softly in the dense, atmospheric fog, gently lighting a pair of well-dressed spies. The duo creeps down a cobblestone street, which lays alongside a dark, foreboding river. Scurrying down an alley like rats to a restaurant, the two agents approach their mission objective. A short animation plays, indicating that the hunt is on. Soon after, enemy agents begin to fire from windows and leap down onto the streets in acrobatic tumbles, blasting away with reckless abandon. Remaining calm, the agent zooms in on an immobile forehead, snapping off a quick shot which is answered by a red puff and a plummeting ragdoll. Unlike earlier reports to the contrary, it appears that The Agency is actually a fully-featured first and third-person shooter contained within an sprawling international MMO. Disguises and combat suits will affect players more than statistic points, and operatives will automatically build gadgets and cars for players, rather than forcing a laborious crafting system. Health bars and headshots are the name of the PVE game, with Counter-Strike styled PVP in the works. An unassuming developer ambles by, and I pull him into a choke-hold before he can trigger the alarm. His eyes widen in shock as I turn my chiseled arm into a vice, properly constricting his voice before the interrogation to come. "If you want to live, tell me what your PVP plans are," I growl harshly into his ear, dragging him back into the shadows of a food cart. The civvy spills everything. The idea is that The Agency's various gameplay components will be seamless enough to fit within a single world, although, under threat of violence, the whimpering rep says something about the team still experimenting with allowing out-of-instance combat. Will players go wild and shoot everyone they see, thus breaking the illusion of spies skulking through a stylized world? Or will they behave, and only hit their most hated of enemies? As I contemplate this question I'm wrapping a tablecloth around my knocked-out prisoner. Of course, the moment that I duck out from underneath the bacon wraps, they're on me again--some seemingly innocent fellow in a suit approaches and extends a hand. "Hey Stevey, I grabbed an asset disc for you when I was over there, here you g--" The sharp grinding reverberation of a hollow-point round boring its way through flesh and bone is the last sound he ever hears. Poor bastard. I bet he was print media, too. Back on screen, the two agents are nearing the end of the alley. A scripted sequence is triggered, in which they both leap onto a merry-go-round and spray incoming mercenaries with a torrential sheet of lead. Quite the finishing move, and I note--to the developer's muffled agreement--that the game seems like a single-player cooperative game, a multiplayer shooter, and an MMO rolled into one. Now if they can just make that actually work, and without lag becoming a problematic factor. Of course, lag is always a factor. It's only been a few minutes, but already I've lingered too long at the video console. Already I can see the crowd begin to close in. Already I am in danger once more. Unfolding out my official E3 map and coloring book, now greased slick with fresh blood, I pinpoint the coordinates of my next location--somewhere down the street, just out of walking distance. Darn. Leaving a trail of bodies in my wake, I quietly begin moving toward the extraction point--inexorably drawn to another dark corner of the city, to carry out yet another video game preview, and assume yet another secret identity. Headquarters is calling now, and I flip open the phone long enough to hear my editor groan, "You grabbed an asset disc, right?" Jogging, sprinting, driving for the exit past a bewildered hotel staff, I burst out into the sunlight. My eyes slowly adjust to the high dynamic ranges, only to be met by my operative Chris Remo--driving a Yaris. Time to re-roll.

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New World in Conflict Beta Begins July 11

Another beta phase for Massive Entertainment's PC real-time strategy game World in Conflict is set to begin on July 11, publisher Sierra announced today. Said to provide those at home with access to the same content featured at next week's E3 Media & Business Summit, the beta will last through the end of July. Players can sign up for the beta at the official site. Included in the beta are two multiplayer maps--HomeTown and Farmland--along with a tutorial mission and support for up to 8v8 multiplayer. Those who preorder the game at participating retailers will be able to immediately unlock a third map, Riviera. Features enabled since the June beta test include clan matches, clan ladder and rankings, replays, player-uploaded graphics on vehicles, and DirectX 10 features. The new build will also showcase several performance tweaks and additional polish, as well as updates to the sound and video files. As previously reported, the PC version of World in Conflict is scheduled to hit stores on September 18. A collector's edition of the game will be available at the time, packaged with a small portion of the Berlin Wall, a History Channel bonus DVD, and behind-the-scenes video. Swordfish Studios' recently confirmed Xbox 360 version will arrive sometime this fall.

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"The screenshots look incredibly good!! Last time i played strategy games on multiplayer was ..."
- doomed    See all 22 comments


World in Conflict Preview

Computer & Video Games has the latest World in Conflict preview, taking another look at the Cold War strategy game.

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World in Conflict Confirmed for Xbox 360

Vivendi Games publishing label Sierra Entertainment has now officially announced that Massive Entertainment's real-time strategy game World in Conflict is in development for Xbox 360. Today's announcement follows confirmation last week that further details on the console game would be coming soon. UK-based Swordfish Studios, acquired by Vivendi in 2005, will be translating the game to Microsoft's home console platform with the supervision of Swedish developer Massive. According to Vivendi, the game will feature a redesigned HUD and controller-optimized gameplay to ensure the game feels at home on a console. It will support 16-player online battles. Sierra sent along several Xbox 360 screenshots. "World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person-shooter, making controlling units and issuing orders quick and easy on the console controller," said Sierra global marketing VP Al Simone. "Fans of action games and strategy fanatics alike will find that World in ConflictÂ’s unique gameplay and advanced multiplayer combat will provide a fresh game experience not yet available on consoles." World in Conflict is due for Xbox 360 this fall. Its PC counterpart is scheduled to ship in September. For more on the game, check out our preview and interview and our multiplayer preview.

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"Played this on old computer, played it on NEW computer (wow) and just happy this game is as ..."
- spyrext    See all 8 comments





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